Release date:2016, September

Duration:03 h 06 m

Author:3dmotive LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What you will learn:

Creating a low poly model of a game object suitable for mobile games using Maya Deploying the low poly model effectively Producing beautiful and stylized textures using 3dCoat and Photoshop

Requirements

Adobe Photoshop Autodesk Maya 3d Coat

This tutorial is designed for beginners and focuses on creating a low-poly vehicle with a stylized, hand-painted aesthetic for mobile or low-resolution games. Starting with modeling in Maya, the course covers basic modeling principles and preparing UVs for painting. 3D Coat is used for rapid texture painting, with final edits made in Photoshop. By the end of the course, students will have created a usable low-rez vehicle for most game engines. The instructor, Ryan Ribot, is a texture artist and character modeler with Telltale Games, with extensive experience in teaching and the industry. Source files for the lesson are available in Section 1 / Lecture 1 downloads for students.

1 – Introduction to Modeling and UV Unwrapping the Asset with Maya

02 – Introduction 03 – Modeling Intro 04 – Modeling the Cockpit 05 – Blocking in the Underbelly 06 – Modeling the Wings 07 – Adding the Engine Compartment 08 – Modeling the Propellers 09 – Modeling the Headlights 10 – Creating UVs 11 – Laying out UVs

2 – Texture Painting and Rendering our Game Asset

12 – Introduction 13 – Setup for 3D Coat 14 – Blocking in Colors 01 15 – Blocking in Colors 02 16 – Painting the Main Body 01 17 – Painting the Main Body 02 18 – Painting the Main Body 03 19 – Painting the Wings 20 – Adding Details 21 – Painting the Cockpit 22 – Photoshop Adjustments 23 – Rendering and Course Wrapup

[Udemy] Learn to Model and Texture 3d Assets for Mobile Games by 3dmotive LLC.7z [Udemy] Learn to Model and Texture 3d Assets for Mobile Games by 3dmotive LLC_Subtitles.7z

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