Release date:2018, June

Duration:21 h 06 m

Author:Nalini Kanta Jena

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?

Sculpting Realistic Face Sculpting Realistic Skin Detail Create Hair, Beard and Eyebrows with Fibermesh Human Head and Hand Anatomy Sculpting realistic Cloth for Characters Hard Surface Gun Modeling in Maya Realistic Shoe Modeling using ZModeler Many Production Advice on Making your Character Model Realistic

Requirements

Although this course is for beginners to intermediate level but the human model project itself is of professional level, so I except a lot of dedication and hard work from your side.

You need Zbrush 4r8 and Maya 2018

Description Reviews by Course Students :

Clarence Rajaratnam (5 Star Rating)

Gonna be a great series with an in-depth character build start. Covers most of the creation of Character and Accessories along with very useful anatomy reference images and textures. One of the the best Character creation tutorial using Maya and Z-Brush, Its a must buy. Cant wait for the rest of the series.

Miguel Thevirum (5 Star Rating)

Congratulations, this is the best course I have studied!!!!! Please don`t stop

Welcome Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

Do you have any of these Problems?

Do you lack Confidence when it comes to Realistic character modelling? Is your character model looking like a cartoon or alien even if you don’t want that? Are you fine with props or non organic modeling but find character modeling is difficult? Do you want to become a character modelling artist but find it difficult to model realistic characters? Do you wonder How professional people model such realistic characters? Do you want to switch to character modelling from props or Environment? If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry.

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along.

01. Maya Basics For Beginners 01. Introduction 02. Project Overview 03. Finding Refernce Image 04. Interface Overview 05. Interface In Detail 06. Viewport Navigation 07. Viewport Display Modes 08. Creating objets & Adjusting Inputs 09. Using Select, Lasoo & Paint Selec Tool 10. Using Move, Rotate & Scale Tool

02. Character Body Modeling in Maya 01. Creating Project Folder 02._Importing Reference Image 03._Modeling The Torso 04._Completing The Torso 05._Modeling The Arm 06._Defining The Torso 07._Modeling The Leg 08._Modeling The Palm 09._Defining The Palm 10._Blocking The Foot 11._Eye Modeling 12._Defining The Eye 13._Modeling The Nose 14._Modeling The Lip 15._Modeling The Jaw Area 16._Modeling The Skull 17._Modeling The Ear 18._Refining The Ear 19._Finishing The Ear

03. Jacket, Pant and Hat Modeling 01. Finishing The Character Body 02. Modeling Inner Shirt 03. Modeling The Jacket Base 04. Defining The Jacket Base 05. Shoulder Pad Modeling 06. Shoulder Strap & Buckles 07. Completing Strap Base 08. Back Panel Design Base 09. Pant Base Mesh 10. Making Hat Base Mesh

04. Gloves and Accessories Modeling 01. Gloves Base Mesh Modeling 02. Strap Buckle Modeling 03. Strap Modeling 04. Finishing The Strap 05. Modeling The Pauch 06. Modelong The Second Pauch 07. Wine Bottle Modeling 08. Modeling Bullets 09. Modeling Boms 10. Modeling The Second Strap 11. Modeling Gun Holder 12. Modeling Thigh Straps

06. Zbrush Basics For Beginners 01. Few Words About Zbrush 02. Zbrush Interface Overview 03. Navigating The Canvas 04. Sculpting Basics 05. Masking For Sculpting 06. Show and Hide Polygons

07. Character Body Sculpting 01. Importing Objects Into Zbrush 02. Customizing Zbrush for Efficiency 03. Setting Up Reference Image 04. Human Proportion With Head 05. Correcting The Proportion 06. Adjusting Proportions of Facial Features 07. Facial Anatomy Study 08. Using PureRef to View Reference Images 09. Primery Shapes of Face 10. Sculpting Primery Forms of Face 11. Sculpting the Primery Forms of Lip 12. Sculpting the Primary Forms of Eye lid 13. Sculpting the Primary Forms of Ear 14. Sculpting the Primary Forms of Neck 15. Sculpting the Primary Forms of Arm 16. Finger Sculpting 17. Sculpting the Primary Forms of Palm 18. Sculpting Secondary Details of Palm 19. Sculpting Secondary Details of Arm 20. Sculpting Secondary Details of Face 21. Sculpting Secondary Details of Face 02

08. Skin Detailing 01. Observing Skin Details of Face 02. Where to Find Alpha for Skin Detailing 03. Detailing the Lip 04. Detailing the Face Part 01 05. Detailing the Face Part 02 06. Detailing the Hand Part 01 07. Detailing the Hand Part 02

09. Sculpting Hair with Fibermesh 01. Creating Hair Using Fiber Mesh 02. Styling the Hair 03. Creating Beard with Fiber Mesh 04. Creating Eyebrows and Eye lashes 05. Creating Face Fur 06. Creating Hand Fur

10. Detailing the Jacket 01. Blocking the Jacket 02. Jacket Primary Shapes Sculpting 03. Jacket Piping Detail 04. Creating the Torn Shirt 05. Adding Cloth Texture 06. Detailing Inner Jacket 07. Detailing Jacket Waist Pattern 08. Adding Back Details 09. Creating Costume Alpha 10. Adding Back Panels 11. Adding Line Works to the Back Panel 12. Adding Secondary Forms to the Jacket 13. Adding Wear and Tear 14. Adding Details to the Jacket 15. Straps Detailing

11. Pant Sculpting 01. Different Types of Folds on Clothes 02. Choosing Folds Type for the Pant 03. Blocking Big Folds for Shilloute 04. Adding Seam Lines 05. Creating Knee Ropes 06. Defining the Primary Folds 07. Adding Secondary Wrinkles 08. Unwrapping Pant UV in Maya 09. Adding Pant Texture Details 10. Sculpting Worn Pant Bottom 11. Adding Stitching and Memory Folds

12. Shoes Sculpting with Zmodeler in Zbrush 01. Shoes Sculpting with Zmodeler in Zbrush 02. Sole Blocking 03. Using Crease Option 04. Making Sole Tread Pattern 05. Defining Sole Tread Pattern 06. Bending the Sole 07. Modeling the Top Shape 08. Extracting Patches 09. Extracting Patches Part 02 10. Modeling the Tongue and Cuff 11. Adding Secondary Forms 12. Modeling Lace Grommet Insert Mesh Brush 13. Placing Grommet with Insert Mesh 14. Making Shoe Lace Curve Brush 15. Blocking the Shoe Lace 16. Detailing the Shoe Lace 17. Preparing for Alpha Details 18. Adding Leather Surface Details 19. Fine Tuning Alpha Details 20. Adding Stitches 21. Importing the Shoe Into Character File 22. Making the Fur Patch 23. Sole Wear and Tear 24. Sole Stitching Details 25. Final Touch to the Shoe 26. Mirroring the Shoe and Wrap up projects files.zip

13. Gun Holster Detailing 01. UV Unwrapping of Straps 02. Strap Detailing 03. Big Strap Detailing 04. Gun Strap Detailing 05. Bullet Straps Detailing

14. Final Touch 01. Asymmetrical Adjustment on the Face

15. Conclusion and Wrap up 01. Thank you and Goodbye

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