Release date:2018, May

Duration:02 h 42 m

Author:Brandon Hix

Skill level:Intermediate

Language:English

Exercise files:Yes

About This Class By the end of this course you will have learned the ins and outs of using Blender’s subdivision surface modifier to create highly detailed 3d models. You’ll also gain the confidence necessary to procedurally generate 3d geometry inside Blender using the modifier stack.

Great for people looking to improve their modeling skills in Blender

Learn about proper topology and subdivision modeling best practices

Immediately practical to you and your projects

Each project is built from scratch right in front of you so you can follow along
Table of Contents

1. Introduction 2:33

2. Welcome and setup 2:48

3. Subdivision surface modeling overview 6:44

4. Lesson 1.1 – Creating the base mesh of the journal pages 7:29

5. Lesson 1.2 – Bending the page with deform modifiers 5:56

6. Lesson 1.3 – Smoothing out the pages 7:35

7. Lesson 1.4 – Duplicating the pages 9:46

8. Lesson 1.5 – Positioning the spine 7:40

9. Lesson 1.6 – Curving the spine and cleanup 12:12

10. Lesson 1.7 – Creating the cover base mesh 10:54

11. Lesson 1.8 – Refining the cover details 12:10

12. Lesson 1.9 – Adding final details to the cover 6:40

13. Lesson 1.10 – Adding cover pages 7:03

14. Lesson 1.11 – Adding bookmark and cleanup 6:45

15. Lesson 2.1 – Creating the base mesh for the maps 3:03

16. Lesson 2.2 – Using empty objects and vertex groups 3:54

17. Lesson 2.3 – basic overview of weight painting 5:03

18. Lesson 2.4 – Adding basic curl to the map 5:24

19. Lesson 2.5 – Adding second curled corner 2:30

20. Lesson 2.6 – Duplicating and positioning multiple maps 2:06

21. Lesson 2.7 – Creating the base mesh for the fossil 4:09

22. Lesson 2.8 – Using the cell fracture add-on to split the fossil into multiple pieces 8:13

23. 2.9 – Adding some cracks to the fossil 14:24

24. 3.1 – Setting Up the Model Sheet 5:56

25. 3.2 – Modeling the Pen Body 13:43

26. 3.3 – Modeling the Nib Base 14:36

27. 3.4 – Modeling the Nib – Part 1 9:42

28. 3.5 • Modeling the Nib – Part 2 7:41

29. 3.6 – Modeling the Feed 34:26

30. 3.7 – Modeling the Cap • Part 1 11:16

31. 3.8 • Modeling the Cap – Part 2 15:16

32. 3.9 – Modeling the Cap – Part 3 23:34

33. 3.10 – Modeling the Cap – Part 4 22:33

34. Conclusion 1:28

02 – Welcome and Setup 03 – Subsurface modeling overview 04 – Lesson 1.1 – Creating the base model 05 – Lesson 1.2 – Bending the page with deform modifiers 06 – Lesson 1.3 – Smoothing out 07 – Lesson 1.4 – Duplicating the pages 08 – Lesson 1.5 – Positioning the spine 09 – Lesson 1.6 – Curving the spine and cleanup 10 – Lesson 1.7 – Creating the cover base mesh 11 – Lesson 1.8 – Refining the cover details 12 – Lesson 1.9 – Adding the final details to the cover 13 – Lesson 1.10 – Adding cover pages 14 – Lesson 1.11 – Adding a bookmark 15 – Lesson 2.1 – Creating the base mesh for the map 16 – Lesson 2.2 – Using empty objects and vertex groups 17 – Lesson 2.3 – A basic overview of weight painting 18 – Lesson 2.4 – Adding a basic curl 19 – Lesson 25 – Adding a second curled page 20 – Lesson 2.6 – Duplicating and positioning multiple maps 21 – Lesson 2.7 – Creating the base mesh for the fossil 22 – Lesson 2.8 – Using the cell fracture add-on to split the fossil into multiple pieces 23 – Lesson 2.4 – Adding some cracks to the fossil 24 – Conclusion Blender Unleashed – Project Files.zip

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