Release date:2018, August 14

Duration:01 h 19 m

Author:Joel Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit.

Topics include:

UV mapping basics

Controlling how UV mapping handles scale

Displaying viewport maps correctly

Testing and resetting UVs

Choosing a texture type

Mapping NURBS and Bézier surfaces

Making UV seams

Grouping, storing, and reusing UV seam selections

Using seams with pelt mapping

Selecting and manipulating UVs

Sewing shared points

Installing the Game Development Toolset
Table of Contents

Introduction

What you should know 1m 16s

Exercise files 1m 39s

1. UV Mapping Basics What are UVW coordinates? 2m 46s

UVW maps and scale 3m 3s

Setting up a UV view 3m 4s

Displaying viewport maps correctly 3m 5s

Working with the UV Unwrap node 4m 3s

Testing UVs with the UV Quick Shade node 2m 4s

How to reset UVs (attribute delete) 2m 35s

2. UV Texture and Project Options

Choosing a texture type 3m 45s

Mapping NURBS and Bezier surfaces 2m 36s

Scale offset and angle 3m 7s UV Project node 4m 2s

3. UV Seams, Pelt, and Flatten

Making UV seams 5m 39s

Using groups to store UV seam selections 1m 55s

Adding to already created UV groups 2 m 44s

Using seams with pelt mapping 4m 32s

Using seams with the UV Flatten node 2m 41s

The UV Layout node 3m 34s

4. The UV Edit Node

UV selection and manipulation 2m 14s

Sewing shared points 3m 55s

Soft selection 2m 39s

5. Game Development Tool Kit

Downloading the tool kit 2m 38s

Using auto-generated UVs 4m 23s

UV Stacker 3m 5s Conclusion Next steps 1m 6s

001 Welcome 002 What you should know 003 Exercise files 004 What are UVW coordinates_ 005 UVW maps and scale 006 Setting up a UV view 007 Displaying viewport maps correctly 008 Working with the UV Unwrap node 09.Testing UVs with the UV Quick Shade node 010 How to reset UVs (attribute delete) 011 Choosing a texture type 012 Mapping NURBS and Bézier surfaces 013 Scale offset and angle 014 UV Project node 015 Making UV seams 016 Using groups to store UV seam selections 017 Adding to already created UV groups 018 Using seams with pelt mapping 019 Using seams with the UV Flatten node 020 The UV Layout node 021 UV selection and manipulation 022 Sewing shared points 023 Soft selection 024 Downloading the tool kit 025 Using auto-generated UVs 026 UV Stacker 027 Next steps Ex_Files_Mastering_UVW_Mapping_Houdini_16_5.rar

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