Release date:2017, September 5
Duration:07 h 02 m
Author:Dave Schultze
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn how to work faster and smarter with Rhino, the 3D modeling powerhouse that helps you design and engineer nearly any kind of product you can dream of. In this weekly series, Dave Schultze shares his favorite strategies for working with this powerful software. He dives into a variety of topics, including how to use his own intersection technique to quickly create complex shapes, and helps you sharpen your 3D modeling skills by showing how to work with different kinds of objects in Rhino—from space helmets to mittens. Tune in every Tuesday for a new Rhino trick to speed up your 3D modeling workflow.
Topics include:Building and detailing a space helmet
Making a flexible duct
Building details on round pipes
Modeling organic objects
Using the SrfSeam command to move seams out of your wayNew This Week
Details on curved surfaces 2 : Flow on surface 7m 54s
IntroductionWelcome 1m 24s
Exercise files 32s
TipsDave’s intersection technique: A potato chip 5m 13s
Dave’s intersection technique: A bracket 8m 38s
Building a space helmet 12m 39s
Detailing a space helmet 8m 48s
Making a flexible duct (not duck) 7m 53s
Building details on round pipes 10m 4s
Modeling organic stuff: A mitten 11m 3s
Modeling organic stuff: A shoe 12m
My egg is broken! Details on curved surfaces 6m 49s
Save the day with a superhero cape 8m 51s
Make a car wheel 10m 2s
It’s time to make a watch 10m 52s
Make a car tire and tread 6m 30s
Dave’s wing hack-nique 7m 7s
Using isocurves and edges for modeling 8m 55s
Send Rhino files 6m 25s
Export Rhino files 3m 24s
Make openings in your geometry 6m 53s
Work with hinges 7m 7s
Get back! Using named positions 5m 39s
Analysis: Curve problems and fixes 5m 36s
Analysis: Curve continuity 4m 43s
Analysis: Curvature Graph tool 5m 2s
Create a jet engine 8m 34s
Build air vents 7m 43s
Tips for faking edge thickness 5m 15s
Use this layer and file system 8m 17s
Dave’s dimensioning strategy 7m 17s
Import to Rhino from Illustrator 6m 34s
Export from Rhino to Illustrator 4m 52s
Symmetry tips: Mirror wisely 5m 35s
Surface analysis tool: Direction 5m 46s
Surface analysis tool: Environment Map 4m 48s
Surface analysis tool: Zebra 4m 19s
Surface analysis tool: Draft Angle Analysis 4m 17s
Analysis tool: Show Edges 4m 56s
Fun with Fillets 1: Edges and walls 5m 30s
Fun with Fillets 2: Openings 7m 16s
Fun with Fillets 3: Advanced options 5m 51s
Untrim: Your new favorite command 5m 5s
Building a 2D gear 5m 44s
Building a 3D gear 7m 1s
Making a chain drive for gears 6m 40s
Building a pulley wheel 7m 7s
Create a pulley belt 8m 16s
Create details on a pulley belt 8m 7s
Organic modeling: Two-curve taco shell 9m 23s
Organic modeling: Taco with a side of gumball 7m 11s
Organic modeling: Advanced point editing 9m 40s
Organic modeling: Curve network hacknique 3m 30s
Prototyping part 0: Starting a new file 6m 7s
Prototyping part 1: Scaling existing files 6m 33s
Prototyping part 2: Design strategy 8m 3s
Prototyping part 3: Project workflow 4m 29s
Prototyping part 4: Closing the model 9m 50s
Prototyping part 5: Troubleshooting naked edges 5m 17s
Prototyping part 6: Troubleshooting naked points 6m 52s
Prototyping part 7: Exporting for 3D printing 6m 45s
Details on curved surfaces 1: Build bigger and trim back 4m000 Welcome 001 Daves intersection technique A potato chip 002 Daves intersection technique A bracket 003 Building a space helmet 004 Detailing a space helmet 005 Making a flexible duct (not duck) 006 Building details on round pipes 007 Modeling organic stuff A mitten 008 Modeling organic stuff A shoe 009 My egg is broken! Details on curved surfaces 010 Save the day with a superhero cape 011 Make a car wheel 012 Its time to make a watch 013 Daves wing hack-nique 014 Make a car tire and tread 015 Using isocurves and edges for modeling 016 Send Rhino files 017 Export Rhino files 018 Make openings in your geometry 019 Work with hinges 020 Get back! Using named positions 021 Analysis Curvature Graph tool 022 Analysis Curve continuity 023 Analysis Curve problems and fixes 024 Create a jet engine 025 Build air vents 026 Tips for faking edge thickness 027 Use this layer and file system 028 Daves dimensioning strategy 029 Import to Rhino from Illustrator 030 Export from Rhino to Illustrator 031 Symmetry tips Mirror wisely 032 Surface analysis tool Direction 033 Surface analysis tool Draft Angle Analysis 034 Surface analysis tool Environment Map 035 Surface analysis tool Zebra 036 Analysis tool Show Edges 037 Fun with Fillets 1 Edges and walls 038 Fun with Fillets 2 Openings 039 Fun with Fillets 3 Advanced options 040 Untrim Your new favorite command 041 Building a 2D gear 042 Building a 3D gear 043 Making a chain drive for gears 044 Building a pulley wheel 045 Create a pulley belt 046 Create details on a pulley belt 047 Organic modeling Advanced point editing 048 Organic modeling Curve network hacknique 049 Organic modeling Taco with a side of gumball 050 Organic modeling Two-curve taco shell 051 Prototyping part 0 Starting a new file 052 Prototyping part 1 Scaling existing files 053 Prototyping part 2 Design strategy 054 Prototyping part 3 Project workflow 055 Prototyping part 4 Closing the model 056 Prototyping part 5 Troubleshooting naked edges 057 Prototyping part 6 Troubleshooting naked points 058 Prototyping part 7 Exporting for 3D printing 059 Details on curved surfaces 1 Build bigger and trim back 060 Details on curved surfaces 2 Flow on surface Exercise Files.rar Info.txt


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