Release date:2017, September 5

Duration:07 h 02 m

Author:Dave Schultze

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn how to work faster and smarter with Rhino, the 3D modeling powerhouse that helps you design and engineer nearly any kind of product you can dream of. In this weekly series, Dave Schultze shares his favorite strategies for working with this powerful software. He dives into a variety of topics, including how to use his own intersection technique to quickly create complex shapes, and helps you sharpen your 3D modeling skills by showing how to work with different kinds of objects in Rhino—from space helmets to mittens. Tune in every Tuesday for a new Rhino trick to speed up your 3D modeling workflow.

Topics include:

Building and detailing a space helmet

Making a flexible duct

Building details on round pipes

Modeling organic objects

Using the SrfSeam command to move seams out of your way
Table of Contents

New This Week

Details on curved surfaces 2 : Flow on surface 7m 54s

Introduction

Welcome 1m 24s

Exercise files 32s

Tips

Dave’s intersection technique: A potato chip 5m 13s

Dave’s intersection technique: A bracket 8m 38s

Building a space helmet 12m 39s

Detailing a space helmet 8m 48s

Making a flexible duct (not duck) 7m 53s

Building details on round pipes 10m 4s

Modeling organic stuff: A mitten 11m 3s

Modeling organic stuff: A shoe 12m

My egg is broken! Details on curved surfaces 6m 49s

Save the day with a superhero cape 8m 51s

Make a car wheel 10m 2s

It’s time to make a watch 10m 52s

Make a car tire and tread 6m 30s

Dave’s wing hack-nique 7m 7s

Using isocurves and edges for modeling 8m 55s

Send Rhino files 6m 25s

Export Rhino files 3m 24s

Make openings in your geometry 6m 53s

Work with hinges 7m 7s

Get back! Using named positions 5m 39s

Analysis: Curve problems and fixes 5m 36s

Analysis: Curve continuity 4m 43s

Analysis: Curvature Graph tool 5m 2s

Create a jet engine 8m 34s

Build air vents 7m 43s

Tips for faking edge thickness 5m 15s

Use this layer and file system 8m 17s

Dave’s dimensioning strategy 7m 17s

Import to Rhino from Illustrator 6m 34s

Export from Rhino to Illustrator 4m 52s

Symmetry tips: Mirror wisely 5m 35s

Surface analysis tool: Direction 5m 46s

Surface analysis tool: Environment Map 4m 48s

Surface analysis tool: Zebra 4m 19s

Surface analysis tool: Draft Angle Analysis 4m 17s

Analysis tool: Show Edges 4m 56s

Fun with Fillets 1: Edges and walls 5m 30s

Fun with Fillets 2: Openings 7m 16s

Fun with Fillets 3: Advanced options 5m 51s

Untrim: Your new favorite command 5m 5s

Building a 2D gear 5m 44s

Building a 3D gear 7m 1s

Making a chain drive for gears 6m 40s

Building a pulley wheel 7m 7s

Create a pulley belt 8m 16s

Create details on a pulley belt 8m 7s

Organic modeling: Two-curve taco shell 9m 23s

Organic modeling: Taco with a side of gumball 7m 11s

Organic modeling: Advanced point editing 9m 40s

Organic modeling: Curve network hacknique 3m 30s

Prototyping part 0: Starting a new file 6m 7s

Prototyping part 1: Scaling existing files 6m 33s

Prototyping part 2: Design strategy 8m 3s

Prototyping part 3: Project workflow 4m 29s

Prototyping part 4: Closing the model 9m 50s

Prototyping part 5: Troubleshooting naked edges 5m 17s

Prototyping part 6: Troubleshooting naked points 6m 52s

Prototyping part 7: Exporting for 3D printing 6m 45s

Details on curved surfaces 1: Build bigger and trim back 4m

000 Welcome 001 Daves intersection technique A potato chip 002 Daves intersection technique A bracket 003 Building a space helmet 004 Detailing a space helmet 005 Making a flexible duct (not duck) 006 Building details on round pipes 007 Modeling organic stuff A mitten 008 Modeling organic stuff A shoe 009 My egg is broken! Details on curved surfaces 010 Save the day with a superhero cape 011 Make a car wheel 012 Its time to make a watch 013 Daves wing hack-nique 014 Make a car tire and tread 015 Using isocurves and edges for modeling 016 Send Rhino files 017 Export Rhino files 018 Make openings in your geometry 019 Work with hinges 020 Get back! Using named positions 021 Analysis Curvature Graph tool 022 Analysis Curve continuity 023 Analysis Curve problems and fixes 024 Create a jet engine 025 Build air vents 026 Tips for faking edge thickness 027 Use this layer and file system 028 Daves dimensioning strategy 029 Import to Rhino from Illustrator 030 Export from Rhino to Illustrator 031 Symmetry tips Mirror wisely 032 Surface analysis tool Direction 033 Surface analysis tool Draft Angle Analysis 034 Surface analysis tool Environment Map 035 Surface analysis tool Zebra 036 Analysis tool Show Edges 037 Fun with Fillets 1 Edges and walls 038 Fun with Fillets 2 Openings 039 Fun with Fillets 3 Advanced options 040 Untrim Your new favorite command 041 Building a 2D gear 042 Building a 3D gear 043 Making a chain drive for gears 044 Building a pulley wheel 045 Create a pulley belt 046 Create details on a pulley belt 047 Organic modeling Advanced point editing 048 Organic modeling Curve network hacknique 049 Organic modeling Taco with a side of gumball 050 Organic modeling Two-curve taco shell 051 Prototyping part 0 Starting a new file 052 Prototyping part 1 Scaling existing files 053 Prototyping part 2 Design strategy 054 Prototyping part 3 Project workflow 055 Prototyping part 4 Closing the model 056 Prototyping part 5 Troubleshooting naked edges 057 Prototyping part 6 Troubleshooting naked points 058 Prototyping part 7 Exporting for 3D printing 059 Details on curved surfaces 1 Build bigger and trim back 060 Details on curved surfaces 2 Flow on surface Exercise Files.rar Info.txt

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