Release date:2017, May 10

Duration:04 h 56 m

Author:Brian Bradley

Skill level:Intermediate


Exercise files:Yes

V-Ray 3 for SketchUp features interactive rendering technology that allows users to see results immediately upon changes to the model. In this course, Brian Bradley both introduces and helps to solidly ground you in your ability to use the tools and features found in the powerful V-Ray for SketchUp rendering solution. After he familiarizes you with the V-Ray interface, Brian demonstrates how to add illumination to your scenes using the program’s versatile lighting tools. He shows how to work with different light types for adding both artificial light and natural-looking daylight. In addition, he covers the V-Ray camera, materials, map types, render elements, FX tools, and more.

Topics include:

Gamma handling in V-Ray 3 for SketchUp

Working with interactive rendering

V-Ray light types

Working with irradiance mapping

Rendering animations

Working with the V-Ray camera

Using the Materials UI

V-Ray FX tools

Stereoscopic 3D rendering

Using V-Ray objects

001 Welcome 002 Software versions used in this course 003 What you should know before watching 004 Using the exercise files 005 Setting SketchUp preferences 006 A word about HDRIs 007 Gamma handling in V-Ray 3 for SketchUp 008 Introduction to 3.60.03 new features 009 Software versions used and important information 010 Viewport rendering 011 Hybrid rendering 012 UV tools 013 V-Ray Color Picker 014 V-Ray Scene (.vrscene) import 015 Environment Fog 016 V-Ray Mesh Viewer 017 File Path Editor 018 Improved denoiser 019 Multimatte, part 1 020 Multimatte, part 2 021 Finding V-Ray tools in the SketchUp UI 022 The V-Ray for SketchUp toolbar 023 The Lights and Objects toolbars 024 V-Ray frame buffer overview 025 V-Ray frame buffer history controls 026 V-Ray render output options 027 Working with interactive rendering 028 V-Ray light types – Sunlight 029 V-Ray light types – Rectangle 030 V-Ray light types – Sphere 031 V-Ray light types – Spot 032 V-Ray light types – IES 033 V-Ray light types – Omni 034 V-Ray light types – Dome 035 V-Ray light types – Mesh 036 V-Ray light types – GI skylight 037 Working with irradiance mapping, part 1 038 Working with irradiance mapping, part 2 039 Creating a light cache solution 040 Using the brute force engine 041 Rendering animations 042 Overview of the physical camera options 043 A primer on exposure values (EVs) 044 A closer look at the exposure controls 045 Handling perspective correction 046 Setting up a depth-of-field effect 047 Working with the white balance controls 048 Using the Materials UI 049 Introduction to V-Ray materials, part 1 050 Introduction to V-Ray materials, part 2 051 Introduction to V-Ray materials, part 3 052 Creating diffuse surfaces 053 Adding reflectivity 054 Creating glass 055 Making colored and frosted glass 056 Creating a translucency effect 057 Understanding color on the SSS material 058 Tweaking the SSS effect 059 A look at the hair material 060 Using the car paint material 061 The wrapper material 062 The V-Ray material library 063 Using VRmats 064 Introduction to V-Ray map selection 065 V-Ray map types – Bitmap 066 V-Ray map types – Triplanar 067 V-Ray map types – Composite 068 V-Ray map types – Dirt 069 V-Ray map types – MultiSub Tex 070 Image sampling explained 071 The progressive sampler 072 The bucket sampler 073 Vlados preferred approach to sampling 074 Render elements explained 075 Pipeline decisions 076 Render elements workflow and setup 077 Outputting elements 078 Compositing elements 079 The Denoiser feature 080 Generating a caustic effect 081 Stereoscopic 3D rendering 082 VR made easy 083 Using V-Ray objects – Fur 084 Using V-Ray objects – Proxies 085 Using V-Ray objects – The V-Ray clipper 086 Working with displacement 087 V-Ray scene export 088 Adding aerial perspective 089 Whats next_

Ex_Files_SketchUp_Render_V_Ray_3 Chap 01.rar Chap 02.rar Chap 03.rar Chap 04.rar Chap 05.rar Chap 06.rar Chap 07.rar Chap 08.rar Chap 09.rar

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