Release date:2017, January 4

Duration:02 h 38 m

Author:Joel Bradley

Skill level:Intermediate

Language:English

Exercise files:Yes

Hard surface modeling is all about designing man-made objects: machines, vehicles, tools, weapons, and so on. Because the edges and angles are distinct and the surfaces are typically smooth, there are many opportunities to use 3ds Max’s built-in tools to make your modeling process more efficient. 3ds Max: Hard Surface Modeling Basics helps you learn the tools and techniques to model a high-poly mesh—in this case, an old deep sea diving helmet and shoulder guard—as quickly and efficiently as possible. The assets you produce as a result of this course can be used in games, product visualizations, and more. Join Joel Bradley as he shows how to set up your environment for maximum efficiency and use a variety of techniques to execute the final design, including spline modeling, welding, component modeling, extruding from primitive objects, cutting, and box modeling. Plus, learn how to use the power and flexibility of the modifier stack to refine your hard surface models.

Topics include:

Modeling with splines

Creating a working grid

Duplicating and welding components

Extruding complex shapes from components

Building shapes with primitives

Applying subdivision creasing

Box modeling
Table of Contents

Introduction

Welcome 2 m 43s

What you should know before watching this course 45s

Using the exercise files 1m 1s

Setting up the 3ds Max project structure 2m 50s

A quick word on gamma and unit settings 2m 55s

3ds Max customization tweaks 4m 37s

1. Modeling with splines

Creating the breastplate spline 6m 22s

Setting up the polygon faces 3m 6s

Extrudes and Spherify 4m 32s

Creating crease sets 4m 1s

2. Creating Complex Shapes from Components

Creating a working grid 2m 42s

Setting up our screw component 4m 27s

Duplicating and welding the components 3m 35s

Creating the cap with good topology 4m 58s

Extruding the thread 3m 46s

Cleaning up the thread 4m 10s

Smoothing the thread 3m 21s

Distribution 3m 41s

3. Building with Primitives

Creating the base cylinders 4m 44s

Extruding with splines 4m 41s

Adding detail: Part 1 5m 11s

Adding detail: Part 2 5m 45s

Creating the clamp holes 7m 9s

Applying subdivision creasing 3m 20s

Screw crease fixes 3m 48s

Insert subdivision 2m 45s

Valve subdivision 3m 4s

4. Modeling with Edge Cuts

Creating the stencil 3m 51s

Positioning the stencil and prototyping 2m 33s

Making the cuts 4m

Cleaning the topology into quads 3m 12s

Extruding the shapes 4m 42s

Creating crease sets 2m 55s

5. Box Modeling

Creating the sphere 2m 45s

Applying the chamfer 3m 46s

Adding subdivision 2 m 47s

Creating the port guard base geometry 3m 54s

Adding the screw hole 4m 25s

Duplicating the mesh 2m 7s

Cutting and welding 4m 15s

Adding subdivision 3m 6s

Creating subdivision creases 4m 20s

Conclusion What’s next? 1m 57s

00. Introduction 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files 04 – Setting up the 3ds Max project structure 05 – A quick word on gamma and unit settings 06 – 3ds Max customization tweaks

01. Modeling with splines 07 – Creating the breastplate spline 08 – Setting up the polygon faces 09 – Extrudes and Spherify 10 – Creating crease sets

02. Creating Complex Shapes from Components 11 – Creating a working grid 12 – Setting up our screw component 13 – Duplicating and welding the components 14 – Creating the cap with good topology 15 – Extruding the thread 16 – Cleaning up the thread 17 – Smoothing the thread 18 – Distribution

03. Building with Primitives 19 – Creating the base cylinders 20 – Extruding with splines 21 – Adding detail – Part 1 22 – Adding detail – Part 2 23 – Creating the clamp holes 24 – Applying subdivision creasing 25 – Screw crease fixes 26 – Insert subdivision 27 – Valve subdivision

04. Modeling with Edge Cuts 28 – Creating the stencil 29 – Positioning the stencil and prototyping 30 – Making the cuts 31 – Cleaning the topology into quads 32 – Extruding the shapes 33 – Creating crease sets

05. Box Modeling 34 – Creating the sphere 35 – Applying the chamfer 36 – Adding subdivision 37 – Creating the port guard base geometry 38 – Adding the screw hole 39 – Duplicating the mesh 40 – Cutting and welding 41 – Adding subdivision 42 – Creating subdivision creases

06. Conclusion 43 – Whats next

CONTENT (2).md Ex_Files_3dsMax_HardSurface.7z info (2).txt

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