Release date:2017, June 8

Duration:03 h 29 m

Author:Ryan Kittleson

Skill level:Intermediate

Language:English

Exercise files:Yes

Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you’ll be equipped with the tools and techniques you need to create nearly any kind of footwear—not just the shoe sculpture shown in the course.

Topics include:

Creating the sole

Modeling the basic sole shape

Making a template for the repeating treads

Tweaking the sole geometry

Making the basic upper shape

Creating the laces

Making a shoelace brush

Adding the fine details

Sculpting specific leather detail

Sculpting the irregularities

Making fuzzy suede texture
Table of Contents

Introduction

Welcome 55s

Preparing 55s

Exercise files 41s

What to know 1m 9s

1. Creating the Sole

Importing reference images 6m 15s

Modeling the basic sole shape 6m 14s

Extruding the sole and tread thickness 5m 4s

Tapering the tread 3m

Creasing hard edges 4m 21s

Adjusting the reference images 4m 18s

Making a template for the repeating treads 10m 1s

Duplicating the tread with array mesh 5m 6s

Cutting the tread pattern 9m 40s

Tweaking the tread 6m 15s

Bending the sole 5m 26s

Tweaking the sole geometry 3m 52s

2. Making the Upper

Making the basic upper shape 7m 51s

Drawing out the patch placement 7m 29s

Extracting the simple patches 6m 59s

Extracting more complex patches 6m 4s

Making the tongue 5m 1s

Making the cuff 4m 1s

Forming the heel tab 9m 40s

Finishing the upper elements 5m 51s

3. Creating the Laces

Making a lace grommet 6m 17s

Placing the grommets with insert mesh 4m 11s

Making a shoelace brush 6m 14s

Drawing out the laces 7m 7s

Tweaking the shape of the laces 7m 27s

Creating the aglets 5m 49s

4. Adding the Fine Details

Sculpting the irregularities 6m

Adding leather texture 3m 52s

Sculpting specific leather detail 3m 30s

Adding fabric textures 5m 17s

Sculpting stitches 4m 56s

Making stitches with insert mesh 5m 55s

Making fuzzy suede texture 8m 54s

Adding stitches around the welt 3m 36s

Making the final adjustments 3m 33s

Conclusion Next steps 27s

00. Introduction 01 – Welcome 02 – Preparing 03 – Exercise files 04 – What to know

01. Creating the Sole 05 – Importing reference images 06 – Modeling the basic sole shape 07 – Extruding the sole and tread thickness 08 – Tapering the tread 09 – Creasing hard edges 10 – Adjusting the reference images 11 – Making a template for the repeating treads 12 – Duplicating the tread with array mesh 13 – Cutting the tread pattern 14 – Tweaking the tread 15 – Bending the sole 16 – Tweaking the sole geometry

02. Making the Upper 17 – Making the basic upper shape 18 – Drawing out the patch placement 19 – Extracting the simple patches 20 – Extracting more complex patches 21 – Making the tongue 22 – Making the cuff 23 – Forming the heel tab 24 – Finishing the upper elements

03. Creating the Laces 25 – Making a lace grommet 26 – Placing the grommets with insert mesh 27 – Making a shoelace brush 28 – Drawing out the laces 29 – Tweaking the shape of the laces 30 – Creating the aglets

04. Adding the Fine Details 31 – Sculpting the irregularities 32 – Adding leather texture 33 – Sculpting specific leather detail 34 – Adding fabric textures 35 – Sculpting stitches 36 – Making stitches with insert mesh 37 – Making fuzzy suede texture 38 – Adding stitches around the welt 39 – Making the final adjustments

05. Conclusion 40 – Next steps

CONTENT.md Ex_Files_ZBrush_Modeling_Footwear.7z info.txt

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