Release date:2016, August 17
Duration:00 h 49 m
Author:Michael Ingrassia
Skill level:Beginner
Language:English
Exercise files:Yes
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through several ZBrush rendering workflows for modifying the shape of a model and exporting texture maps for painting outside of ZBrush. First, find out how to export elements for UV layout in Maya or use UV Master to lay out UVs right in ZBrush. Then learn how to export texture maps for refinement in Photoshop, where you can adjust colors, hand-paint texture, and add filters and effects. Chapter 3 shows how to adjust the overall shape of your model in Maya and reassemble the final sculpt back in ZBrush.
Introduction
Welcome 52s
1. Exporting Mesh for UV and TexturingExporting cover mesh for quick UV layout 8m 22s
Completing UV layout and importing back to ZBrush 2m 42s
Texturing outside of ZBrush 4m 26s
Using UV Master to quickly unwrap organic shapes 3m 28s
2. Quick Rendering Using PhotoshopCreating a beauty pass render outside of ZBrush 5m 55s
Layering MatCaps in Photoshop 5m 8s
3. Final Sculpt ModificationExporting the book using SubTool Master 3m 58s
Importing subtools into Maya 7m 50s
Reimporting into ZBrush 2m 14s
Finalizing book reconstruction 3m 51s
Conclusion Wrapping up 1m 5s00. Introduction 01 – Welcome
01. Exporting Mesh for UV and Texturing 02 – Exporting cover mesh for quick UV layout 03 – Completing UV layout and importing back to ZBrush 04 – Texturing outside of ZBrush 05 – Using UV Master to quickly unwrap organic shapes
02. Quick Rendering Using Photoshop 06 – Creating a beauty pass render outside of ZBrush 07 – Layering MatCaps in Photoshop
03. Final Sculpt Modification 08 – Exporting the book using SubTool Master 09 – Importing subtools into Maya 10 – Reimporting into ZBrush 11 – Finalizing book reconstruction
04. Conclusion 12 – Wrapping up
CONTENT.md Ex_Files_ZBrush_Render.7z info.txt
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