Release date:2018

Duration:03 h 35 m

Author:Chris Cunningham

Skill level:Beginner

Language:English

Exercise files:Yes

In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it!

Table of Contents

Chapter 1 – Intro 01:15

Chapter 2 – Concept Breakdown 04:03

Chapter 3 – Block in the Grenade Body 16:28

Chapter 4 – Block in the Grenade Top 19:00

Chapter 5 – High Poly Modeling the Grenade Body 17:04

Chapter 6 – Finishing the High Poly Grenade 15:21

Chapter 7 – Prepping for UVs 13:02

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