Release date:2019, January 8

Author:Oskar

Skill level:Beginner

Language:English

Exercise files:Yes

In this series we will start from the bottom and work our way up in the most common areas of houdini such as explosions, lightning and destruction. The series is structured in a easy to follow, step by step path to get familiar with houdini in an easy and calculated way.

My name is Oscar and im currently a FX artist at Industrial light & magic and is at the moment working on some of the biggest hollywood blockbusters to come. I have about 4 years experience working heavely with Houdini on a wide range of projects, everything from feature film to video games.

*INCLUDES*

80+ video tutorials covering most areas in houdini

8 houdini scene files with all examples used in the videos

+ bonus content

01. POINTS 01.1 Intro – download houdini 01.2 Intro – introduction EX01 – ptnum and position EX02 – Normal and color EX03 – Creating a prim EX04 – ptnum and blasting points EX05 – id attribute EX06 – pscale EX07.1 – recap EX07.2 – other ways to create points EX08 – groups and grouping points EX09 – More on groups EX10 – Noise

02. PRIMS EX01 – intro to prims EX02 – primnum EX03 – blast and groups on prims EX04 – UVs

03. VOP EX01 – add and subtract EX02 – multiply and divide EX03 – Create attributes in vop EX04 – run vop over group EX05 – the Fit range node EX06 – VOP multiple inputs and how to use them EX07 – Vector to float node EX08 – Compare node EX09 – the randome node EX10 – calc distance between points

04. POP EX01 – intro to particles EX02 – the pop group node EX03 – Source attributes in to popnet EX04 – the age of pops and the age attribute EX05 – the pop curve force EX06 – the pop collision detect node EX07 – Pop advect by volume velocity EX08 – Simple spark hit EX10 – ground impact hit EX11 – Lighting setup EX12 – Combinign setups of different effects EX13.1 – rain setup EX13.2 – rain setup EX13.3 – rain setup

05. VOLUME EX01 – volume intro EX02 – Voxel resolution EX03 – Vector volumes EX04 – VDB EX05 – Fluid source node

06. PYRO EX01 – intro pyro EX02 – Different way of sourcing the volume EX03 – Temperature field EX04 – Shape tab EX05 – Source a vel volume EX06 – Create fire EX07 – Combustion tab EX08 – Creating explosions EX09 – the smoke object node EX10 – Gas micro solvers EX11 – Volume collisions EX12 – sourcing fast moving geo

07. RBD EX01 – intro RBD EX02 – packed pieces and v(w) inital attribs EX03 – static objects and collisions EX04 – intro to fracturing EX05 – the vornoi fracture node EX06 – Constrains network EX07 – Breaking constrains with sop solver EX08 – Spring constraints EX09 – workign with the spring constraints EX10 – Bending metal EX11 – Layering different fractures EX12 – More complex fracture shapes

08. MANTRA EX01 – intro mantra EX02 – the camera EX03 – Lights EX04 – mantra node EX05 – Materials EX06 – rendering points EX07 – rendering volumes EX08 – Matte and phantom objects EX09 – render passes – AOVS EX10 – from houdini to comp

MISC ALEMBICS_TO_DISC CACHING_TO_DISC

Intro_to_Houdini_Ex_Files.zip

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