Release date:2018, October 30
Duration:05 h 03 m
Author:Steven Knipping
Skill level:Advanced
Language:English
Exercise files:Yes
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
01_Intro 02a_Project Setting 02b_Ground Path and Launcher 02c_Control panel and Materials 03a_Setup 03b_Simulation 04a_Position the Blast 04b_Layering Noise 04c_Reflect Blast 04d_Rotate Reflection 04e_Sim and Cache Setup 04f_Sim Refinement 05a_Initial Render and Lights 05b_Sizing 05c_Coloring 06a_Create Instances 06b_Select Best Instances 06c_Normalize Instances 07a_Instance Rigid Pieces 07b_Sim Properties 07c_Dynamic Sourcing 07d_Sim Tweaks 07e_Collision Hulls 07f_Cache and Render 08a_Initial Shape 08b_Fracture and Deform 08c_Final Touches 08d_Place Scars 08e_Update Particle Sim 08f_Update Rigids Sim 09a_Determine Sources 09b_Simulation 10a_Sourcing 10b_Simulation 10c_Tweaks 11a_Laser Bolt 11b_Laser Blast 12a_Organize 12b_More Materials 12c_Laser Geometry Lights 12d_Low Res Review and Tweaks 12e_High Res Review and Tweaks 12f_Conclusion


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