Release date:2018, December 10

Duration:07 h 52 m

Author:Yiihuu.com

Skill level:Beginner

Language:English

Exercise files:Yes

mayaThe Lander was a short film that Han Yang spent a year to complete.

In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll learn how to create a Hollywood style short film from scratch, starting from storyboard drawing, motion capture, camera language buildup as well as how to boost up your workflow by rendering in Unreal Engine. Also, we’ll discuss tips and tricks that could make your shot stand out.

Chapter 1 – Introduction Section 01 – Trailer Section 02 – Introduction

Chapter 2 – Preproduction Section 03 – Preparation – Inspiration and Reference Section 04 – First Draw – Storyboard Preview

Chapter 3 – Assets and Look Dev Section 05 – Skaarj,model HDRI Section 06 – Body Shader Section 07 – Spaceship Section 08 – UE Assets Section 09 – UE Basics Section 10 – Camera Rig

Chapter 4 – Cockpit Closeup Vray Workflow Section 11 – Rig Setup (Animation) Section 12 – Motion Capture Import (Animation) Section 13 – Camera Layout (Animation) Section 14 – Vray Light (Ligthing) Section 15 – Shot Light (Lighting) Section 16 – Paticle Flow Rain (Lighting) Section 17 – Multi-Passes Rendering (Lighting) Section 18 – Rebuild Passes In Nuke (Compositing) Section 19 – Nuke 3D System (Compositing) Section 20 – Rain BG (Compositing) Section 21 – Post-Processing (Compositing)

Chapter 5 – Jungle Chase UE Workflow Section 22 – Multi-motion Capture (Animation) Section 23 – Dynamic Joints (Animation) Section 24 – Camera Animation (Animation) Section 25 – Gun Play Closeup (Animation) Section 26 – Point Of View (Animation) Section 27 – UE Import Section 28 – Environment Creation And Lighting Section 29 – UE Animation Assemble Section 30 – Post Processing

Chapter 6 – Longshot AR Camera Section 31 – AR Setting Section 32 – Performance Recording Section 33 – Final Tweak

Project_Files.zip

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