Release date:2018

Duration:08 h 00 m

Author:Jonathan Lampel

Skill level:Beginner

Language:English

Exercise files:Yes

In this Blender 2.8 course, I’ll walk you through every single part of the animated game asset creation process in 21 concise and information packed video tutorial lessons. You’ll end up with your own cool looking sci-fi door and pick up some tips and tricks along the way of course, but more importantly, by the end of the training, you’ll have a thorough understanding of the game asset creation workflow, which you can then apply to any type project.

Chapter 1 – Modeling the High Poly Door 01 Blocking 02 Modeling-The-Frame 03 Modeling-The-Sides 04-Modeling-The-Trim 05-Modeling-The-Center-Panels 06-Modeling-The-Outer-Panel 07-Modeling-The-Bottom-Panels 08-Modeling-The-Details 09-Modeling-The-Opening chapter1_description.zip

Chapter 2 – Creating the Game Ready Mesh 10-Low-Poly-Geometry 11-Uv-Unwrapping 12-Uv-Packing 13-Baking-Normals chapter2_description.zip

Chapter 3 – Rigging and Animating the Door 14-Creating-The-Rig 15-Rigging-Weights-And-Constraints 16 Animating-The-Door chapter3_description.zip

Chapter 4 – Texturing with Substance Painter 17 Exporting-To-Substance-Painter 18 Texturing-Blockout 19 Texturing-Details 20 Texturing-Grunge chapter4_description.zip

Chapter 5 – Wrapping Up 21 Normal-Fixes-And-Exporting chapter5_description.zip

Project Files.7z

  Channel    and      Group

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