Release date:2019, February

Author:Nalini Kanta Jena

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Sculpting Realistic Face

Sculpting Realistic Skin Detail

Create Hair, Beard and Eyebrows with Fibermesh

Human Head and Hand Anatomy

Sculpting realistic Cloth for Characters

Hard Surface Gun Modeling in Maya

Realistic Shoe Modeling using ZModeler

Many Production Advice on Making your Character Model Realistic

Requirements

Although this course is for beginners to intermediate level but the human model project itself is of professional level, so I except a lot of dedication and hard work from your side.

You need Zbrush 4r8 and Maya 2018

01. Realistic Character Modeling Part 01 Base Mesh Modeling in Maya 00-Introduction 01-Project Overview 02-Finding Reference Images 03-Interface Overview 04-Interface Indetail 05-Viewport Navigation 06-Viewport Display Modes 07-Creating Objects and Adjusting Inputs 08-Using Select Lasso and Paint Selection Tool 09-Using Move Rotate and Scale Tool 10-Creating Project Folder 11-Importing Reference Image 12-Modeling The Torso 13-Completing The Torso 14-Modeling The Arm 15-Defining The Torso 16-Modeling The Leg 17-Modeling The Palm 18-Defining The Palm 19-Blocking The Foot 20-Eye Modeling 21-Defining The Eye 22-Modeling The Nose 23-Modeling The Lip 24-Modeling The Jaw Area 25-Modeling The Skull 26-Modeling The Ear 27-Refining The Ear 28-Finishing The Ear 29-Finishing The Character Body 30-Modeling Inner Shirt 31-Modeling The Jacket Base 32-Defining The Jacket Base 33-Shoulder Pad Modeling 34-Shoulder Strap and Buckles 35-Completing Strap Base 36-Back Panel Design Base 37-Modeling in Maya – Nalini Kanta Jena – Skillshare 38-Making Hat Base Mesh 39-Gloves Base Mesh Modeling 40-Strap Buckle Modeling 41-Strap Modeling 42-Finishing The Strap 43-Modeling The Pauch 44-Modeling The Second Pauch 45-Wine Bottle Modeling 46-Modeling Buletts 47-Modeling Bombs 48-Modeling The Second Strap 49-Modeling Gun Holder 50-Modeling Thigh Straps

02. Gun Modeling in Maya 01.Gun Modeling (Part 01) – Body Blocking 02.Gun Modeling (Part 02) – Secondary Shapes 03.Gun Modeling (Part 03) – Secondary Shapes 04.Gun Modeling (Part 04) – Defining The Shapes 05.Gun Modeling (Part 05) – Refining Details part01 06.Gun Modeling (Part 06) – Refining Details part02 07.Gun Modeling (Part 07) – Detailing Trigger 08.Gun Modeling (Part 08) – Detailing The Back 09.Gun Modeling (Part 09) – Side Bar Detailing 10.Gun Modeling (Part 10) – Body Detailing 11.Gun Modeling (Part 11) – Grip Pattern Detailing 12.Gun Modeling (Part 12) – Grip Detailing Backside 13.Gun Modeling (Part 13) – Finishing The Gun and Wrap up

03. Realistic Character Modeling Part 03 Zbrush Basics Character Sculpting 00-Few Words About Zbrush 01-Zbrush Interface Overview 02-Navigating The Canvas 03-Sculpting Basics 04-Masking For Sculpting 05-Show and Hide Polygons 06-Importing Objects Into Zbrush 07-Customizing Zbrush for Efficiency 08-Setting Up Reference Image 09-Human Proportion With Head 10-Correcting The Proportion 11-Adjusting Proportions of Facial Features 12-Facial Anatomy Study 13-Using PureRef to View Reference Images 14-Primary Shapes of Face 15-Sculpting Primary Forms of Face 16-Sculpting the Primary Forms of Lip 17-Sculpting the Primary Forms of Eye lid 18-Sculpting the Primary Forms of Ear 19-Sculpting the Primary Forms of Neck 20-Sculpting the Primary Forms of Arm 21-Sculpting the Primary Forms of Palm 22-Finger Sculpting 23-Sculpting Secondary details of palm 24-Sculpting Secondary details of Arm 25-Sculpting Secondary details of face 26-Sculpting Secondary details of face02 27-Observing Skin Details of Face 28-Where to Find Alpha for Skin Detailing 29-Detailing the Lip 30-Detailing the Face Part01 31-Detailing the Face Part02 32-Detailing the Hand Part01 33-Detailing the Hand Part02

04. Creating Hair and Beard with Fibermesh 00-Creating Hair Using Fiber Mesh 01-Styling the Hair 02-Creating Beard with Fiber Mesh 03-Creating Eyebrows and Eye lashes 04-Creating Face Fur 05-Creating Hand Fur

05. Sculpting Jackets 00-108 Blocking the Jacket 01-109 Jacket Primary Shapes Sculpting 02-110 Jacket Piping Detail 03-111 Creating the Torn Shirt 04-112 Adding Cloth Texture 05-113 Detailing Inner Jacket 06-114 Detailing Jacket Waist Pattern 07-115 Adding Back Details 08-116 Creating Costume Alpha 09-117 Adding Back Panels 10-118 Adding Line Works to the Back Panel 11-119 Adding Secondary Forms to the Jacket 12-120 Adding Wear and Tear 13-121 Adding Details to the Jacket 14-122 Straps Detailing

06. Sculpting Pant 00-123 Different Types of Folds on Clothes 01-124 Choosing Folds Type for the Pant 02-125 Blocking Big Folds for Shilloute 03-126 Adding Seam Lines 04-127 Creating Knee Ropes 05-128 Defining the Primary Folds 06-129 Adding Secondary Wrinkles 07-130 Unwraping Pant UV in Maya 08-131 Adding Pant Texture Details 09-132 Sculpting Worn Pant Bottom 10-133 Adding Stiching and Memory Folds

07. Sculpting Shoes In Zbrush 00-134 Reference Image Setup in Zbrush 01-135 Sole Blocking 02-136 Using Crease Option 03-137 Making Sole Tread Pattern 04-138 Defining Sole Tread Pattern 05-139 Bending the Sole 06-140 Modeling the Top Shape 07-141 Extracting Patches 08-142 Extracting Patches Part02 09-143 Modeling the Tounge and Cuff 10-144 Adding Secondary Forms 11-145 Modeling Lace Grommet Insertmesh Brush 12-146 Placing Grommet with Insert Mesh 13-147 Making Shoe Lace Curve Brush 14-148 Blocking the Shoe Lace 15-149 Detailing the Shoe Lace 16-150 Preaparing for Alpha Details 17-151 Adding Leather Surface Details 18-152 Fine Tuning Alpha Details 19-153 Adding Stiches 20-154 Importing the Shoe Into Character File 21-155 Making the Fur Patch 22-156 Sole Wear and Tear 23-157 Sole Stitching Details 24-158 Final Touch to the Shoe 25-159 Mirroring the Shoe and Wrap up

08. The End Part 00-160 UV Unwraping of Straps 01-161 Strap Detailing 02-162 Big Strap Detailing 03-163 Gun Strap Detailing 04-164 Bullet Straps Detailing 05-165 Asymetrical Adjustment on the Face 06-Goodbye

Realistic Character Modeling For Game In Maya and Zbrush FILES (updated 02.2019).7z

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