Release date:2020, April 7

Author:Steven Cormann

Skill level:Beginner

Language:English

Exercise files:Yes

Animation and game scenes are concluded in one art with using Nuke, Maya, Photoshop. This course will give you opportunity to understand creation process of Matte Painting. You can easily remember splash screen of a Twin Peaks movie or The Witcher game (movie)- that is it! After this course you will ensure of utilizing your skills not only like a freelancer!

Lesson 1 – Planning 1 – Introduction 1 – Course Overview 1 – Introduction 2 – Lesson Overview 1 – Introduction 2 – Past Projects 2 – Matte Painting Basics 1 – Common Questions 2 – Matte Painting Basics 2 – Anatomy of a Matte Painting 2 – Matte Painting Basics 3 – Camera Projections 2 – Matte Painting Basics 4 – Workflow Planning 2 – Matte Painting Basics 5 – Breakdown Exercise 3 – Brief Builder 1 – Brief Builder Intro 3 – Brief Builder 2 – References 3 – Brief Builder 3 – KitBash3D 4 – Conclusion 01 – Homework

Lesson 2 – Foundation 1 – Introduction 1 – Lesson Overview 2 – Blockout 1 – Setting Up the Scene 2 – Blockout 2 – Blocking the Shot 2 – Blockout 3 – Animating the Camera 2 – Blockout 4 – Dividing Into Layers 3 – Look Development 1 – Basic Terrain Shaders 3 – Look Development 2 – Lighting and Atmosphere 4 – Bash 1 – Rendering 4 – Bash 2 – Moving into Nuke 4 – Bash 3 – Filling in Coverage 4 – Bash 4 – World Machine 4 – Bash 5 – Refining 5 – Conclusion 1 – Homework 6 – Process 1 – Blocking the Shot 6 – Process 2 – Animating the Camera 6 – Process 3 – Basic Terrain Shaders 6 – Process 4 – World Machine

Lesson 3 – Advanced 3D 1 – Introduction 1 – Lesson Overview 2 – Detailing 1 – Detailing the Architecture 2 – Detailing 2 – Detailing the Water 2 – Detailing 3 – Color Spaces 3 – Vegetation 1 – SpeedTree 3 – Vegetation 2 – Scattering 4 – Rendering 1 – Adjusting the Lighting 4 – Rendering 2 – Volumes 4 – Rendering 3 – Rendering 5 – Conclusion 1 – Basic Animation 5 – Conclusion 2 – Homework 6 – Process 1 – Detailing the Architecture 6 – Process 2 – Scattering

Lesson 4 – DMP and Comp 1 – Introduction 1 – Lesson Overview 2 – Nuke 1 – Rebuilding the Renders 3 – Matte Painting 1 – Compiling the Background 3 – Matte Painting 2 – Separating Photo Elements 3 – Matte Painting 3 – Blending the Mountains 3 – Matte Painting 4 – Testing in Nuke 3 – Matte Painting 5 – Projections with Proxy Geometry 3 – Matte Painting 6 – Extending the Background 3 – Matte Painting 7 – Enhancing the CG 4 – Compositing 1 – Animating Clouds 4 – Compositing 2 – Ground Fog 4 – Compositing 3 – Environmental Effects 4 – Compositing 4 – Final Touches 5 – Delivery 1 – Tech Checks 5 – Delivery 2 – Final Render 6 – Conclusion 1 – Homework 7 – Process 1 – Projections with Proxy Geometry

7 – Process 1 – Projections with Proxy Geometry Learn Squared – 3D Matte Painting from Steven Cormann.7z.001 Learn Squared – 3D Matte Painting from Steven Cormann.7z.002 Learn Squared – 3D Matte Painting from Steven Cormann.7z.003 Learn Squared – 3D Matte Painting from Steven Cormann.7z.004 Learn Squared – 3D Matte Painting from Steven Cormann.7z.005 Learn Squared – 3D Matte Painting from Steven Cormann.7z.006 Learn Squared – 3D Matte Painting from Steven Cormann.7z.007

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