Release date:2022, July

Author:Imran Nuruhussen 3D artist

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn In this course, you will explore a comprehensive workflow to produce an amazing animation. You will acquire knowledge on the process to approach any shot and how to detect and solve issues. Additionally, you will learn about polygonal modeling, texturing, and rigging fundamentals. By using armature tools, you will be able to animate a character successfully. Moreover, the course will provide you with an understanding of the interface and keyboard shortcuts to enhance your workflow efficiency.

In this course, you will explore the complete creative process of making a 3D project using Blender. From modelling to rigging, animation, simulation, rendering, compositing, and even video editing and game creation, you will learn the ins and outs of the entire 3D pipeline. By taking on a larger project, you will gain valuable experience and insight into what goes into making

Concept you will learn what to put in mind before starting in blender

This course will teach you the essential modelling skills, such as workflows, tools, and techniques to tackle various modelling issues. Blender offers a wide range of modelling tools that simplify creating, transforming, sculpting, and editing models. You will also learn the fundamentals of working with materials in Blender, also known as “Shading”. The course covers the “Material Preview Mode”, which allows you to visualize the 3D scene in various lighting conditions and see real-time changes to the materials.

you will learn all the important fundamentals on how to render your scene in Blender. We take a look at the different render engines, important settings, how to use the compositor to enhance your image and how to work with render passes to optimize your workflow. We also cover how to render animations and the best practices to optimize rendering times.

This course will guide you through the entire creative process of producing a stunning render of an underground rat scene using Blender. You will learn the fundamentals of modelling, including workflows, tools, and how to troubleshoot modelling issues. Blender’s extensive array of modelling tools makes creating, transforming, sculpting, and editing models a breeze. You will also learn how to work with materials (shading), including the new Material Preview Mode, which allows you to view your 3D scene in various lighting conditions and make real-time changes to your materials.

Furthermore, the course delves into rigging, animation, and lighting. You will learn how to animate 3D objects, properties, and shapes, as well as how to work with lights in Blender, such as different light types, important settings, and indirect and volumetric lighting. You will also explore the particle simulation to create moving particles, such as rain or a large forest. Finally, you will learn how to render and output still images, including a deep dive into the EEVEE real-time render engine and a quick look at the Cycles and Workbench render engines.

Upon completion of this course, you will possess the following skills:

Professional level of expertise in Blender Advanced knowledge of modeling, sculpting, and rendering techniques Ability to create custom textures and materials Capability to render and produce game assets Capability to design 3D characters from scratch using Blender Capability to create 3D environments using Blender.

Who this course is for:

This course is for anyone looking to improve their skills in Blender, from beginners to professionals. It is designed to provide a complete creation workflow for those seeking to learn or update their knowledge. Whether you’re a small inventor or a company seeking to use free software, Blender will be an indispensable asset for your graphic creations.

1. Introduction

1. Intro 2. software 3. Folder Structure 4. Blender Addons

2. Modelling

1. Adding Reference Image 2. Making The Face 3. Modelling The Face Details 4. Modelling the Glasses 5. Modelling the Body and The Cloth 6. Modelling the arm and the hands 7. Visualising the Environment 8. Modelling the Gun 9. Giving The Environment Details

3. UV Unwrapping

1. UV Unwrapping the Character 2. UV Unwrapping the Environment

4. Texturing

1. Texturing the Character 2. Texturing the Environment 3. Texturing The Gun

5. Rigging

1. What to look out for before Rigging 2. Adding Bones 3. Binding the rig

6. Animation

1. Interpolation Mode 2. Getting the scean ready 3. Posing the Character 4. Animating

7. Effects

1. Ironing

8. Lighting

1. Fundamentals of Lighting 2. Lighting The Scean

9. Rendering And Compositing

1. Test rendering and compositing 2. Rendering The Animation 3. Rendering The Animation

[Udemy] Complete Blender Masterclass – Start Making Your Projects.7z [Udemy] Complete Blender Masterclass – Start Making Your Projects_Subtitles.7z

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