Release date:2019, March 15

Duration:04 h 59 m

Author:Andy Needham

Skill level:Intermediate

Language:English

Exercise files:Yes

The popular Cinema 4D (C4D) continues to shine as an industry standard solution for 3D artists, and it offers a unique set of tools specifically for creating compelling motion graphics. This course covers the essentials of the C4D MoGraph toolset, and the newest features which are part of Release 20 (R20). First, get familiar with the fundamentals of the interface and animation options. Then, learn how to clone objects, extrude text, and use effectors. Next, see how to place objects along points and edges, change keyframe parameters, adjust the camera, and generate previews. Find out how to modify objects and surfaces using lighting, rendering, and compositing options. Additionally, explore the spline modeling tools, motion graphic materials, and the type tools.

Topics include:

New features

Core 3D and motion graphics concepts

Creating and adjusting animations

Working with Illustrator files in C4D

Spline modeling tools

Type tools in C4D

Working with the camera

Modeling with primitive objects and deformers

Using Fields

Building volume

00. Introduction 01 – Cinema 4D for motion graphics artists 02 – Before you begin this course 03 – New features highlighting

01. What Are Motion Graphics 04 – What are motion graphics 05 – The motion graphics pipeline 06 – Examples of work 07 – Core concepts for 3D and motion graphics

02. MoGraph Basics and Animation Techniques 08 – What is MoGraph 09 – Create and modify clones 10 – Create and finesse animation 11 – Timeline functions 12 – Copy and offset keyframes 13 – Move animated objects 14 – Retime animation with Time Tracks

03. Text and Splines 15 – What are splines 16 – Work with Illustrator files in C4D 17 – Spline modeling tools 18 – Type tools in C4D

04. Working with Cameras 19 – Camera basics 20 – Create a camera animation 21 – Morph between cameras 22 – Control cameras with other tags

05. Procedural Modelling 23 – Modeling overview 24 – Model with primitive objects 25 – Combine primitives with deformers 26 – Use MoGraph as a modeling tool

06. Additional Modelling Approaches 27 – What are volumes 28 – Volume modeling a bottle 29 – Polygonal modeling and deformers

07. Lighting Techniques 30 – How lights work in C4D 31 – Create a basic light setup 32 – Other lighting methods

08. Work with Materials and Textures 33 – Create and apply materials 34 – Add imperfections with shaders 35 – Create liquid and plastic materials 36 – Create bumpy surfaces 37 – Manipulate materials on objects

09. The Power of MoGraph and Fields 38 – What are Fields 39 – Work with Field lists and blend Fields 40 – Read and organize Fields 41 – Share Field 42 – Group Field 43 – Remap values with modifier layers 44 – Work with Delay and Decay 45 – Make selections with Fields 46 – Use MoGraph tags with Fields 47 – Trigger animation with Fields 48 – Create a text transition with Sub-Fields 49 – Fields and Volumes 50 – Create organic growth patterns

10. Rendering and Compositing for Motion Graphics 51 – Compositing tag 52 – Common render settings 53 – Create preview renders 54 – Work with takes 55 – Set up multi-pass renders 56 – The AEC workflow

11. Challenge 57 – Challenge overview 58 – Solution to challenge

12. Conclusion 59 – Next steps

Exercise Files.7z

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