Release date:2018

Author:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Creating 3D superhero characters in Zbrush Vol. 1 (Vol 7) & 2 (Vol 8): Creating Batman

Organic modeling in Zbrush. You will learn to create Batman from scratch with Zbrush, both his anatomy and his characteristic costume.

Description Are you a student, professional or amateur and aspire to become a digital artist and want to strengthen skills for the creation of 3d characters in the film industry, digital animation and video games? If your answer is yes, this course is for you!

If you want to create characters of all kinds such as professionals, thin, muscular, giant, gross or cartoon characters, you just have to sign up for the course and develop each one of the proposed activities.

Through more than 76 classes (with part 1) you can learn the industrial process of 3D character creation, put your anatomy knowledge into practice and remember the basic concepts.

You will learn to work with a technical supervisor, a production coordinator and gain time with the implementation of an incremental development.

At the end of the course you can apply their techniques to any type of character, realistic, cartoon, manga or whatever style you need or what you like. It is time to become a 3D character modeling professional.

Which are the requirements? The course is developed in the software Zbrush R7, so it is important that you have the program installed on your computer, on the Pixologic website you will find a free version for 45 days (trial).

Both the syllabus and the visual references are related to the human body (Masculine and Feminine) so it is important to understand that they are reviewed within a learning environment.

Have attitude, willingness and desire to learn! Where possible, it is ideal that you have seen the first 3 parts of the course.

What will I learn in this course? You will apply the anatomy concepts presented in the first 3 courses of 3D Character Creation; “Vol.1 Fundamentals of Human Anatomy, Vol.2 Head and, Vol.3 Hands” and Feet, of course this is not an impediment to see the course.

At the end of the course, you will understand the steps for the creation of a 3D character applying the process used in a world class production.

You will understand the proportions that you must apply to a character to give him the appearance of a normal character or Superhero.

You will understand how to manage files of millions of polygons, lower them to a much lower resolution while preserving details or textures.

Who is it for? This course is aimed at any character creation student who is about to start classes or if he has been creating them for a while and wants to improve his technique, this course will be very useful.

If you have problems developing characters of high complexity, these classes will give you tools and clear knowledge to manage the complexity of those characters.

This course consists of 76 classes

Bat-Vol 1- 02 Z_spheres_part1 Bat-Vol 1- 03 Z_Spheres_part2 Bat-Vol 1- 04 Z_Spheres_part3 Bat-Vol 1- 05 Draw_panel_part1 Bat-Vol 1- 06 Draw_panel_part2 Bat-Vol 1- 07 Adjustment_to_the_reference_part1 Bat-Vol 1- 08 Adjustment_to_the_reference_part2 Bat-Vol 1- 09 Adjustment_to_the_reference_part3 Bat-Vol 1- 10 model_adjustment_to_ref_part4 Bat-Vol 1- 11 Strokes_Pect_Abs_Bic Bat-Vol 1- 12 model_adjustment_to_ref_part6 Bat-Vol 1- 13 model_adjustment_to_ref_part7 Bat-Vol 1- 14 Head_adjustment_to_ref Bat-Vol 1- 15 Final_adjunstements_to_the_ref Bat-Vol 1- 16 Head_part1 Bat-Vol 1- 17 Body_part2 Bat-Vol 1- 18 Symmetry_adjustment Bat-Vol 1- 19 Forearm Bat-Vol 1- 20 Hand_part1 Bat-Vol 1- 21 Hand_part2 Bat-Vol 1- 22 Back_and_shoulder Bat-Vol 1- 23 Latissimus dorsi_and_serratus Bat-Vol 1- 24 abs_and_torso Bat-Vol 1- 25 Arms_adjustments_part1 Bat-Vol 1- 26 Arms_adjustments_part2 Bat-Vol 1- 27 Torsos_Tweak Bat-Vol 1- 28 Queadriceps_femoris Bat-Vol 1- 29 Calf_area Bat-Vol 1- 30 Face_with_polypaint_and_Zremesher Bat-Vol 1- 31 superficial_face_part1 Bat-Vol 1- 32 Superficial_face_part2 Bat-Vol 1- 33 superficial_face_part3 Bat-Vol 1- 34 Mesh_Optimization Bat-Vol 1- 35 Body_adjustments Bat-Vol 2- 36 Guantlets Extraction Bat-Vol 2- 37 Boots and torso Extraction Bat-Vol 2- 38 Mask Extraction 01 Bat-Vol 2- 39 Mask Extraction 02 Bat-Vol 2- 40 Guantlets Details Bat-Vol 2- 41 Guantlets Details Fingers Bat-Vol 2- 42 Guantlets Details Interior 01 Bat-Vol 2- 43 Guantlets Details Interior 02 Bat-Vol 2- 44 Guantlets Details Exterior Bat-Vol 2- 45 Guantlets Deatils Forearm 01 Bat-Vol 2- 46 Guantlets Deatils Forearm 02 Bat-Vol 2- 47 Mask Details 01 Bat-Vol 2- 48 Mask Details 02 Bat-Vol 2- 49 Mask Details 03 Bat-Vol 2- 50 Mask Details 04 Bat-Vol 2- 51 Creating the Boots 01 Bat-Vol 2- 52 Creating the Boots 02 Bat-Vol 2- 53 Creating the Boots 03 Bat-Vol 2- 54 Creating the Boots 04 Bat-Vol 2- 55 Creating the Boots 05 Bat-Vol 2- 56 Creating the Boots 06 Bat-Vol 2- 57 Arms Folds 01 Bat-Vol 2- 58 Arms Folds 02 Bat-Vol 2- 59 Arms Folds 03 Bat-Vol 2- 60 Legs Folds 01 Bat-Vol 2- 61 Legs Folds 02 Bat-Vol 2- 62 Legs Folds 03 Bat-Vol 2- 63 Cape Folds 01 Bat-Vol 2- 64 Cape Folds 02 Bat-Vol 2- 65 Cape Folds 03 Bat-Vol 2- 66 Cape Folds 04 Bat-Vol 2- 67 Cape Folds 05 Bat-Vol 2- 68 Cape Folds 06 Bat-Vol 2- 69 Belt 01 Bat-Vol 2- 70 Belt 02 Bat-Vol 2- 71 Belt 03 Bat-Vol 2- 72 Belt 04 Bat-Vol 2- 74 Blades 02 Bat-Vol 2- 75 Blades 03 Bat-Vol 2- 76 End of the course

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