Release date:2019, April

Duration:04 h 11 m

Author: Phaninder M

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Creating a 2d side scrolling game

Game development fundamentals like object movement, collision

Learn about Unity Physics system- forces, collision, collision matrix and stuff

Setting up 2D animations and transition between animations

Learn about how to create parallaxing effect

Learn object pooling technique

Requirements

Installed copy of Unity3D 2018 or above.

Basic knowledge of Unity game engine (moving around editor, creating objects etc).

Some programming knowledge will be helpful, but not necessary.

Passion to learn.

Description

Learn creating 2D side scrolling game in Unity 3D using C#.

This course teaches many game development techniques including Object pooling, Parallaxing, moving objects and detecting collisions. We will create animations for game characters using sprites. Learn about Unity 2D physics and collision stuff. Finally we will integrate touch based controls to our game.

We will start by prototyping our game and build on top of it, adding more features.

This is a beginner to intermediate level course, you will learn many techniques that are widely used by game developers.

Who is the target audience?

Students new to Unity3D.

Beginners in game development.

Artists who want to learn about creating games.

01. Introduction and Player Setup 01. Introduction 02. About the Course 03. Project Setup 05. Player animation setup 06. Animation transition through script 07. Adding physics to our player character 08. Adding collider to player

02. Obstacle creation and Level design 01. Creating Obstacles for our game 03. Creating other obstacles 04. Moving Obstacles through script 05. Fixing Obstacles position when instantiated 06. Detecting collision with Player 07. Obstacle level design 09. Random generation of Obstacle sets 11. Adding new features to our player 12. Creating Object poll for our Obstacles set 13. Fixing collider for Player and Obstacles

03. Implementing Parallaxing effect for Background 01. Implement Tile movement 02. Background object movement 03. Background object setup 05. Implementing Parallaxing

04. UI Setup and Adding more features 01. Adding UI buttons 02. Implementing game over and restart 03. Integrating Score to our game 04. Fixing few bugs 05. Adding Coins to pickup 07. Random generation of Coin sets 08. Integrating touch based controls to our game 09. Making our Player to duck and rotate

Unity3D Game Development – Creating a 2D Side Scrolling Game – FILES.7z

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