Release date:2019, October

Author: Nexttut Education Pvt.Ltd

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Orc Humanoid Creature Sculpting

Monster Bull Creature Sculpting

Weapons Sculpting

Armor Sculpting

Fur Sculpting

Poly painting, Posing & Rendering

Requirements Zbrush Basics

Description

Do you have problems modelling creature anatomy, both humanoid and animal-like?

Are your fantasy characters always a little off somehow?

Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons, fur and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education’s “Orc rider and Bull creature creation in Zbrush” course.

INSTRUCTOR: My name is Nikolay Naydenov and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world’s most famous game companies – Gameloft.

GOAL OF THE COURSE: By the end of this course, you’ll be able to model good realistic orc and bull creatures with belts, armors and weapons in Zbrush from start to finish.

YOU WILL LEARN:

Sculpting the orc head and hair

Sculpting the orc body

Sculpting the bull head and body

Making the 3D sketch of the bull armor

Making the 3D sketch of the orc armor

Making belts, rings, armors, gloves and etc.

Making a battleaxe

Refining the orc and bull with skin detail

Poly paint the creatures

Making the fur with Fibermesh

Making the materials in Zbrush

Posing the orc and bull

Rendering the character with passes

Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i’ll explain what you should watch for, in a humanoid creature head modelling.

Then we will make a hair, teeth and eyes from scratch. After that we will make the muscular orc body, again from sphere, following our concept.

After we are done with the orc body, we will start making the bull creature’s head, eyes and teeth. We will then make the bull body, following some references from internet. After that we will continue by making 3D sketch of the bull armors, belts and rings, to get their correct placement. We will do that for the orc too. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it’s finished.

Then it will be time to start extracting belts, armors, gloves and boots.

We will also make a brush which will make the placement of all those small metal parts like belt buckles, caps and rings, very easy and fast.

After that we will start refining all those things that we have made, add thickness and details. At the end of this stage, the models will start to look pretty good. Then it will be time to do the weapon of our orc – the big battleaxe, and add it to the scene. Then we will learn how to make materials like metal and leather, which will increase the believability of our creatures. Once we are happy with the overall look of the orc rider, i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our sculpt.

IDEAL STUDENTS: I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready creatures for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making creature anatomy, weapons, armors and accessories.

WHO IS NOT THE IDEAL STUDENT: This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

Who is the target audience? 3d modeling students and artist who wants to sculpt high quality characters and creatures.

001 – Promo 002 – Introduction 003 – Customizing Zbrush Interface 004 – Make custom popup window in Zbrush 005 – Starting the head from sphere 006 – Making the head part 2 007 – Making the head part 3 008 – Making the hair part 1 009 – Making the hair part 2 010 – Starting the body 011 – Making the body part 2 012 – Making the body part 3 013 – Making the body part 4 014 – Making the body part 5 015 – Making the body part 6 016 – Making the body part 7 017 – Making the body part 8 018 – Making the body part 9 019 – Final Touches on the body and head 020 – Section 02 Summary 021 – Starting the bulls head 022 – Refining the horns and starting the body 023 – Making the body part 2 024 – Refining the head and the body part 3 025 – Refining the head and the body part 4 026 – Refining the head and the body part 5 027 – Section 03 Summary 028 – Combining orc and bull and starting the IMM brush 029 – Making the IMM brush part 2 030 – Making the IMM brush part 3 031 – Starting the 3D sketch 032 – Making the 3D sketch part 2 033 – Making a human skull part 1 034 – Making a human skull part 2 035 – Making the 3D sketch part 3 036 – Making the 3D sketch part 4 037 – Making the 3D sketch Ork part 1 038 – Making the 3D sketch Ork part 2 039 – Making the 3D sketch Ork part 3 040 – Making the 3D sketch Ork part 4 041 – Extracting bull armor part 1 042 – Extracting bull armor part 2 043 – Extracting bull armor part 3 044 – Extracting bull armor part 4 045 – Extracting bull armor part 5 046 – Extracting bull armor part 6 047 – Extracting bull armor part 7 048 – Extracting bull armor part 8 049 – Extracting bull armor part 9 050 – Extracting bull armor part 10 051 – Extracting orc boot part 1 052 – Extracting orc boot part 2 053 – Extracting orc boot part 3 054 – Extracting orc glove 055 – Extracting the belt 056 – Extracting the chest belt 057 – Making the neckless 058 – Extracting the shoulder part 1 059 – Extracting the shoulder part 2 060 – Extracting the forearm armor 061 – Section 05 Summary 062 – Refining the bull belts part 1 063 – Refining the bull belts part 2 064 – Refining the bull belts part 3 065 – Refining the bull belts part 4 066 – Refining the belts part 5 067 – Refining the bull belts part 6 068 – Refining the bull armor part 1 069 – Refining the bull armor part 2 070 – Refining the bull armor part 3 071 – Refining bull accessories part 1 072 – Refining bull accessories part 2 073 – Refining bull accessories part 3 074 – Refining bull accessories part 4 075 – Refining the orc boot 076 – Refining the orc glove 077 – Refining the orc belt 078 – Refining the orc chest belt and shoulder armor 079 – Refining the orc shoulder armor 080 – Refining the orc forearm armor 081 – Making the weapon part 1 082 – Making the weapon part 2 083 – Making the weapon part 3 084 – Making the weapon part 4 085 – Makiing the weapon part 5 086 – Adding details on the orc and the bull 087 – Making the fur part 1 088 – Making the fur part 2 089 – Making the cape part 1 090 – Making the cape part 2 091 – Making the cape part 3 092 – Section 06 Summary 093 – Making metal and skin materials 094 – Making beard, rust and leather material 095 – Making metal 02 and bone materials 096 – Making fabric material and few tweaks 097 – Making the pose part 1 098 – Making the fist 099 – Making the pose part 3 100 – Making final adjustments

101 – Making the render passes in Zbrush 102 – Working with render passes in Photoshop 103 – Finishing the render in Photoshop 104 – Section 07 Summary 105 – Goodbye

Orc Rider And Bull Creature Creation In Zbrush.7z

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