Release date:2019, August

Duration:10 h 10 m

Author:Eric Keller

Skill level:Beginner

Language:English

Exercise files:Yes

Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2019.

Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, lighting, and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. The video series uses a project-based approach to introduce Maya workspaces, the Arnold rendering plug-in, instancing with MASH, setting up UVs and animation using the graph editor and animation layers. The project files included in this series can be used to follow along with the lectures or for your own deconstruction. In addition to exploring Maya’s powerful toolset, you will also learn how to optimize your workflow through interface customization.

Table of Contents

00. Preview

01. Introduction

02. Maya Projects and Interface

03. Viewport Display and Grid Options

04. Maya Toolbox — Part 1

05. Maya Toolbox — Part 2

06. The Outliner

07. The Channel Box

08. Display Layers

09. The Attribute Editor

10. The Node Editor

11. Maya Shelves

12. NURBS and Polygons

13. Polygon Modeling Basics — Part 1

14. Polygon Modeling Basics — Part 2

15. Polygon Modeling Basics — Part 3

16. Modeling Toolkit

17. Maya Sculpting Brushes

18. Duplication and Pivot Points

19. Retopology with Quad Draw

20. Maya Curves

21. Deformer Basics

22. UV Texture Editor

23. Texture Map Basics

24. Hypershade

25. Arnold Standard Material

26. Cameras

27. Lighting with Arnold Basics

28. Animating with the Graph Editor

29. Using MASH for Instancing

30. Batch Render Settings

31. Custom Marking Menus

32. Conclusion

01. Introduction 02. Maya Projects And Interface 03. Viewport Display And Grid Options 04. Maya Toolbox — Part 1 05. Maya Toolbox — Part 2 06. The Outliner 07. The Channel Box 08. Display Layers 09. The Attribute Editor 10. The Node Editor 11. Maya Shelves 12. Nurbs And Polygons 13. Polygon Modeling Basics — Part 1 14. Polygon Modeling Basics — Part 2 15. Polygon Modeling Basics — Part 3 16. Modeling Toolkit 17. Maya Sculpting Brushes 18. Duplication and Pivot Points 19. Retopology With Quad Draw 00. Preview 20. Maya Curves 22. Uv Texture Editor 23. Texture Map Basics 24. Hypershade 25. Arnold Standard Material 26. Cameras 27. Lighting With Arnold Basics 28. Animating With The Graph Editor 29. Using MASH for Instancing 30. Batch Render Settings 31. Custom Marking Menus 32. Conclusion eke09_GNOMON_Maya2019.7z.001 21. Deformer Basics eke09_GNOMON_Maya2019.7z.002

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