Release date:2019, August
Duration:10 h 10 m
Author:Eric Keller
Skill level:Beginner
Language:English
Exercise files:Yes
Maya is the leading 3D Application in the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands with every version and has been reorganized in this latest release. Whether you are new to using a 3D Computer Graphics package, are migrating from another 3D application or you are an experienced user who wants to see the newest features in action, the demonstrations in each chapter of this title will bring you up to speed on Maya 2019.
Veteran visual effects artist and instructor, Eric Keller, takes Maya through the paces giving you in-depth descriptions of the interface and tools. Special emphasis is placed on modeling, texturing, lighting, and rendering while the demonstrations illustrate how the tools are best used in a professional workflow. The video series uses a project-based approach to introduce Maya workspaces, the Arnold rendering plug-in, instancing with MASH, setting up UVs and animation using the graph editor and animation layers. The project files included in this series can be used to follow along with the lectures or for your own deconstruction. In addition to exploring Maya’s powerful toolset, you will also learn how to optimize your workflow through interface customization.
00. Preview
01. Introduction
02. Maya Projects and Interface
03. Viewport Display and Grid Options
04. Maya Toolbox — Part 1
05. Maya Toolbox — Part 2
06. The Outliner
07. The Channel Box
08. Display Layers
09. The Attribute Editor
10. The Node Editor
11. Maya Shelves
12. NURBS and Polygons
13. Polygon Modeling Basics — Part 1
14. Polygon Modeling Basics — Part 2
15. Polygon Modeling Basics — Part 3
16. Modeling Toolkit
17. Maya Sculpting Brushes
18. Duplication and Pivot Points
19. Retopology with Quad Draw
20. Maya Curves
21. Deformer Basics
22. UV Texture Editor
23. Texture Map Basics
24. Hypershade
25. Arnold Standard Material
26. Cameras
27. Lighting with Arnold Basics
28. Animating with the Graph Editor
29. Using MASH for Instancing
30. Batch Render Settings
31. Custom Marking Menus
32. Conclusion01. Introduction 02. Maya Projects And Interface 03. Viewport Display And Grid Options 04. Maya Toolbox — Part 1 05. Maya Toolbox — Part 2 06. The Outliner 07. The Channel Box 08. Display Layers 09. The Attribute Editor 10. The Node Editor 11. Maya Shelves 12. Nurbs And Polygons 13. Polygon Modeling Basics — Part 1 14. Polygon Modeling Basics — Part 2 15. Polygon Modeling Basics — Part 3 16. Modeling Toolkit 17. Maya Sculpting Brushes 18. Duplication and Pivot Points 19. Retopology With Quad Draw 00. Preview 20. Maya Curves 22. Uv Texture Editor 23. Texture Map Basics 24. Hypershade 25. Arnold Standard Material 26. Cameras 27. Lighting With Arnold Basics 28. Animating With The Graph Editor 29. Using MASH for Instancing 30. Batch Render Settings 31. Custom Marking Menus 32. Conclusion eke09_GNOMON_Maya2019.7z.001 21. Deformer Basics eke09_GNOMON_Maya2019.7z.002


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