Release date:2017, July

Author:Alex Figini

Skill level:Beginner

Language:English

Exercise files:Yes

If you’ve ever felt overwhelmed by ZBrush, you’ve come to the right place. Follow along as concept artist Alex Figini takes you through his entire process for creating complex characters and props for films and games. Covering everything from basic principles to advanced sculpting techniques, this course is a robust toolkit for concepting with ZBrush, Marvelous Designer, and Keyshot.

Lesson 1

Getting Started A great piece of concept art depends on a great idea. In this lesson, you’ll learn how to deconstruct a creative brief, conduct expansive research, and turn your original ideas into an array of diverse sketches. Alex will demonstrate his techniques for drafting a multitude of character and prop designs, and share tips on refinement to prepare for sculpting.

Lesson 2

ZBrush Fundamentals Prepare to take the plunge into the wild, daunting world of ZBrush! Alex will walk you through his entire playbook, covering a range of both basic and advanced tools from start to finish. Learn how to properly navigate ZBrush and make the most of the powerful tools at your disposal by starting your very first character sculpt.

Lesson 3

Advanced ZBrush Take your sculpt to the next level by employing advanced ZBrush techniques into your workflow. Alex covers his process behind refining a sculpt, and all of the tools necessary to pose your character and bring your work to life. You’ll also learn the ins and outs of Marvelous Designer to add an immense layer of detail to your sculpt with realistically simulated clothing and garments.

Lesson 4

Final Presentation Properly presenting your work plays a huge role in its success. In this final lesson, Alex will show you how to render your sculpts quickly and realistically using Keyshot, as well as final compositing techniques in Photoshop. Learn industry-standard best practices for creating pieces to showcase in your portfolio for films and games.

1. Getting Started

1. Introduction

01 – Overview 02 – Course Overview 03 – Lesson Overview

2. Creative Brief

01 – What Is a Creative Brief 02 – Our Creative Brief

3. Research Phase

01 – Developing Key Ideas 02 – Importance of Research 03 – Brainstorming the Brief 04 – Research Tips 05 – Moodboard 06 – Summary of Research

4. Ideation Phase

01 – Sketching a Hunter 02 – Sketching a Bruiser 03 – Sketching a Street Samurai 04 – General Advice 05 – Character Design Theory 06 – Shape Language 07 – Personality 08 – Details 09 – Rendering Example 10 – Thumbnails Review 11 – The Refining Process

5. Conclusion

01 – Key Takeaways 02 – Homework

Archive – Additional Content

1. Unedited

01 – Sketching a Hunter 02 – Sketching a Bruiser 03 – Sketching a Street Samurai 04 – Rendering Example 05 – The Refining Process

2. Bonus Content

01 – Horned Devil 02 – Wicked Grasshopper 03 – Mech Biker 04 – Mercenary 05 – Pirate 06 – Skullface 07 – Bag Guy 08 – Bounty Hunter 09 – Commander 10 – Monk 11 – Samurai

Journey – Inspiration

Emmanuels Journey

2. ZBrush Fundamentals

1. Introduction

01 – Lesson Overview 02 – User Interface and Hotkeys

2. Common Tools

01 – Transpose Tools 02 – Brush Functionality 03 – Basic Brushes 04 – Hard Surface Brushes 05 – Other Functions 06 – Subtool Palette 07 – Geometry Palette 08 – Masking Palette 09 – Polygroups 10 – Deformations

3. ZPlugins

01 – Decimation Master 02 – Transpose Master 03 – Nicks Tools

4. Preliminary Sculpt

Rough Sculpt and Paintover

5. Conclusion

01 – Key Takeaways 02 – Homework

Archive – Additional Content

Rough Sculpt and Paintover

Journey – Inspiration

Emmanuels Homework Emmanuels Journey

3. Advanced ZBrush

1. Introduction

01 – Lesson Overview 02 – Recap

2. Refining the Design

Advanced Sculpt

3. Posing in ZBrush

01 – Reducing Mesh Density 02 – Creating an Attitude Pose 03 – Additional Poses

4. Marvelous Designer

01 – Basic Tools 02 – Display Options 03 – 2D Pattern Editor 04 – Internal Line Tools 05 – Sewing Tools 06 – Scene Settings 07 – Editing Fabrics 08 – History Tab 09 – Wind Modifier

5. Full Garment Creation

01 – T-Shirt 02 – Hoodie 03 – Pants & Posing 04 – Jacket 05 – Finishing 06 – Bust

6. Conclusion

01 – Key Takeaways 02 – Homework

Archive – Additional Content

1. Unedited

01 – Advanced Sculpt 02 – Creating an Attitude Pose 03 – T-Shirt 04 – Hoodie 05 – Pants & Posing 06 – Jacket 07 – Finishing 08 – Bust

2. Bonus Content

Gun Sculpt

Journey – Inspiration

Emmanuels Homework Emmanuels Journey

4. Final Presentation

1. Introduction

Lesson Overview

2. Final Prep

01 – Exporting to ZBrush 02 – Import to ZBrush Mesh 03 – Mesh Split 04 – Rename 05 – Send to Keyshot

3. Keyshot Overview

01 – Intro 02 – Library Project Tabs 03 – Animation Render Tabs 04 – Material Editor 05 – Labels

4. Guided Process

01 – Applying Materials 02 – Lighting 03 – Cameras 04 – Depth of Field 05 – Match Perspective

5. Final Touches

Final Touches

6. Conclusion

01 – Review 02 – Key Takeaways 03 – Homework 04 – Sign Out

Archive – Additional Content

Unedited

01 – Mesh Split 02 – Applying Materials 03 – Lighting 04 – Cameras 05 – Depth of Field 06 – Match Perspective 07 – Final Touches

Journey – Inspiration

Emmanuels Journey

Learn Squared – Concepting in ZBrush with Alex Figini.7z.001 Learn Squared – Concepting in ZBrush with Alex Figini.7z.002 Learn Squared – Concepting in ZBrush with Alex Figini.7z.003

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