Release date:2020, January 27

Duration:01 h 50 m

Author:Steven Knipping

Skill level:Beginner

Language:English

Exercise files:Yes

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

In Dynamics III, we will target exactly which Mantra, light, and shader settings you will need to know about in order to produce quick, hi quality renders. Being able to sacrifice minimal quality while gaining massive time savings will be critical to iterating quickly on shots through development, and then switching over to making a great image when you’re done without running out of time. We will also talk about rest texture noise and the shader in general, without which we will not be able to produce photoreal results. Finally, we will learn about scattering and viewing the effects of individual lights in different images, for use with debugging and more importantly later, compositing.

01 Introduction 02 Scene Set-Up 03 Sparse Solver – Set-Up Particle Sim 04 Sparse Solver – Volume Density Source 05 Sparse Solver – Sparse Simulation Set-Up 06 Sparse Solver – Sparse Simulation Tweaks 07 Sparse Solver – Velocity Source 08 Sparse Solver – Microsolvers 09 Colorful Smoke – Source 10 Colorful Smoke – Sim 11 Colorful Smoke – Temporary Sim Fix 12 Rendering – Set-Up 13 Rendering – Materials 14 Rendering – Settings A 15 Rendering – Settings B 16 Rendering – Takes 17 Lighting – Area & Sun Light 18 Lighting – Enviroment Light 19 Lighting – Geometry Light 20 Lighting – Image Planes 21 Lighting – Volume Limit 22 Rendering Tweaks – Denoising 23 Rendering Tweaks – Elements 24 Rendering Tweaks – Shadow Passes 25 Compositing – Playing With Color 26 Compositing – Putting It Together 27 Conclusion

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