Release date:2020, May

Author:Bradley Wascher

Skill level:Beginner

Language:English

Exercise files:Yes

Lighting inside of Unreal Engine is hard. Not only are there literally hundreds of options for controlling lighting, but there are multiple menus for controlling the lighting that you might not even know about. This can leave you feeling overwhelmed. What light to select, how to use it, and when to use it seems impossible to wrap your head around.

What really would be useful is a systematic approach to explaining the different lights and how to use them inside of Unreal. You would understand the different menus and options that affect the lighting. Finally, you would take all that knowledge and use it in real scenes to apply what you just learned in a practical way.

This course is designed to do just that for you. This course will give you practical understanding and knowledge of how to set up your lighting. Then you will be guided through case study scenes that will use the knowledge you just gained to light full production levels. Finally you will have access to a long list of common issues and fixes that can appear when working with lighting inside of Unreal engine.

Section 01 01. Overview Of Course

Section 02 02. Section Overview 03. Installing Unreal Launcher 04. Installing The Proper Unreal Engine Version 05. Setting Up A Project In The Unreal Engine 06. Unreal Engine Quick Layout Overview 07. Navigation And Manipulation In Unreal Engine 08. Congrats – Review What You Learned

Section 03

a href=”https://mediafile.cc/726c9811d103741c” target=”_blank” title=”Download from Mediafile Cloud – 09. Section Overview.mp4″>09. Section Overview

10. The Different Types Of Lights In Unreal 11. Creating A Test Scene For Our Lighting 12. Building Our Test Scene Lighting 13. Congrats – Review What You Learned

Section 04 14. Section Overview 15. Adaptive Eye And Its Effects On Lighting 16. Static Lighting, Stationary Lighting & Movable Lighting 17. Cleaning Up Our Test Scene 18. Engine Scalibilty Settings And Its Effects On Lighting 19. Build Settings – Lighting Quality And Its Effects On Quality 20. Congrats – Review What You Learned

Section 05 21. Section Overview 22. Setting Up Our Test Scene For Static Lighting 23. Lightmaps 24. Lightmap Resolution 25. Lightmap Optimization And Scale Preview 26. Lightmass, Global Illumination & Swarm Agent 27. Lightmass Importance Volume 28. Moveable Objects In Static Lighting 29. Congrats – Review What You Learned

Section 06 30. Section Overview 31. Getting Started With Stationary Lighting 32. Shadow On Movable Objects From Stationary Lighting 33. Setting Our Scene Up For A Moveable Light & Performance Considerations 34. When To Use A Movable Light 35. Congrats – Review What You Learned

Section 07 36. Section Overview 37. Adding Content To Our Case Study Project 39. Installing The Case Study Base Map 40. Case Study – Baked Day Time Lighting – Preparation 41. Case Study – Baked Day Time Lighting – Setting Up Our 42. Case Study – Baked Day Time Lighting – Adding Skylight And 43. Case Study – Baked Day Time Lighting – Fog And Reflections 44. Congrats – Review What You Learned Section 07 – Workshop Case Studies.7z

Section 08 45. Section Overview 46. Real Time Lighting Setup 47. Distance Field Ambient Occlusion 48. Distance Field Shadows 49. Polishing Our Real Time Lighting Daylight Scene 50. Night Time Real Time Lighting 51. Congrats – Review What You Learned

Section 09

52. Section Overview 53. Why Is There Shadow Splotches On My Static Mesh 54. Seams In Between Modular Meshes 55. What Does This Red X Over My Light Mean 56. Overlapping Lightmap Uvs – Warning Message 57. Lightmass Portals 58. Ies Light Profiles 59. Light Shafts, Bloom 60. Emmisive Lighting 61. Congrats – Review What You Learned

Section 10 62. Conclusion And Next Steps

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