Release date:2019, September 20
Duration:00 h 00 m
Author:Alex Caswell
Skill level:Beginner
Language:English
Exercise files:Yes
Godot is a free open source game engine that provides a huge set of common tools. This course is an introduction to the Godot game engine and its newly released version: 3.1. Godot 3.1 brings a large number of new features and capabilities that make it a strong alternative to more expensive commercial game engines. Godot is a powerful, customizable tool for bringing your visions to life.
In this course, you will learn to build projects that will help developers achieve a sound understanding of the engine when it comes to building games. This course can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. You will learn to develop cross-platform games, leverage Godot’s node and scene system to design robust, reusable game objects and also integrate Blender easily and efficiently with Godot to create powerful 3D games. Using a straightforward, step-by-step approach and practical examples, the course will take you from the absolute basics through to sophisticated game physics, animations, and other techniques.
Upon completing the final project, you will have a strong foundation for future success with Godot 3.1.
Please note: Some prior programming experience in C++ is strongly recommended before starting the course. Familiarity with the Godot game engine will be beneficial, but the course will cover the foundations of using Godot’s core features for game-building.
The code bundle for this video course is available at – https://github.com/PacktPublishing/Game-Development-Projects-with-Godot-3
Features
Quickly and efficiently create various video games from scratch using Godot 3.1
Create multiple small-scale video games and use many different components of the Godot Engine
Gain invaluable tricks for structuring your game projects in the most efficient way possibleCreate a complete video game by making full use of the Godot Engine’s features and functionality
Order and arrange nodes in an efficient, well-reasoned and carefully structured way
Create a fully-functional TileMap with auto-tiling to easily create new levels for your video games
Design elegant systems for use with Singleton nodes, allowing you to efficiently handle resource loading and background music
Connect and elegantly handle signals between nodes, allowing you to easily communicate between nodes in Godot
Implement Physics Bodies to handle collision, and see how to use each type of PhysicsBody
Develop the design skillset to effectively polish and refine your video games1Building a Top-Down 2D Game Super Displacement
The Course Overview
Creating and Coding a Player Character
Adding Collision Using PhysicsBody Nodes
Adding a Movable Camera
Creating and Coding Your First Enemy
Dynamically Spawning Enemies
Adding an Objective
Using ConfigFiles to Implement High Scores
Adding a Lose Condition
Adding a Main Menu2Building a More In-Depth 2D Game: The Floor Is Lava
Creating a Player Character Using the Physics Engine
Creating a Ball Entity Using the Physics Engine
Adding a Losing Condition
Counting Your Score
Tweaking the Game Feel
Implementing TileMaps
Dynamically Spawning Obstacles3Creating Pixel Checkers
Setting up the Game Board
Adding the Pieces
Using Signals to Create Turns
Using Signals to Destroy Other Pieces
Adding the Losing and Winning Conditions
Using Singletons to Add Background Music4Creating Tilt Maze
Creating a 3D Player Character
Creating a Camera Object
Importing 3D Models from Blender
Tilting the Maze
Adding an Environment
Adding a Win Condition01.Building a Top-Down 2D Game Super Displacement 0101.The Course Overview 0102.Creating and Coding a Player Character 0103.Adding Collision Using PhysicsBody Nodes 0104.Adding a Movable Camera 0105.Creating and Coding Your First Enemy 0106.Dynamically Spawning Enemies 0107.Adding an Objective 0108.Using ConfigFiles to Implement High Scores 0109.Adding a Lose Condition 0110.Adding a Main Menu
02.Building a More In-Depth 2D Game The Floor Is Lava 0201.Creating a Player Character Using the Physics Engine 0202.Creating a Ball Entity Using the Physics Engine 0203.Adding a Losing Condition 0204.Counting Your Score 0205.Tweaking the Game Feel 0206.Implementing TileMaps 0207.Dynamically Spawning Obstacles
03.Creating Pixel Checkers 0301.Setting up the Game Board 0302.Adding the Pieces 0303.Using Signals to Create Turns 0304.Using Signals to Destroy Other Pieces 0305.Adding the Losing and Winning Conditions 0306.Using Singletons to Add Background Music
04.Creating Tilt Maze 0401.Creating a 3D Player Character 0402.Creating a Camera Object 0403.Importing 3D Models from Blender 0404.Tilting the Maze 0405.Adding an Environment 0406.Adding a Win Condition


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