Release date:2020, June 30

Author:Aaron F Ross

Skill level:Beginner

Language:English

Exercise files:Yes

Maya is an industry leader in 3D materials and shaders. The software’s nearly limitless tools for materials and shading enable artists to visualize almost anything. In this course, instructor Aaron F. Ross helps you take material look development to the next level. Accelerate your workflow with tips and tricks on the Hypershade graph and browser in Maya. Learn how to design a wide range of convincing materials with the new Standard Surface shader. Plus, discover how to apply textures to key shading attributes, render transparency and translucency, and add surface detail with bump, normal, and displacement maps.

001 Introducing Maya – Advanced materials 002 Using the exercise files 003 Options for node creation 004 Optimizing performance 005 Setting renderer attributes 006 Previewing with interactive production rendering 007 Graphing networks 008 Binding hotkeys 009 Displaying attributes and node names 010 Filtering nodes and searching attributes 011 Working with node presets 012 Organizing materials with bins 013 Rendering the standard surface material 014 Balancing reflections with Specular Roughness 015 Using IOR to control reflectivity 016 Adjusting metalness 017 Stretching highlights with Anisotropy 018 Mapping floating-point attributes such as base weight 019 Adding another specular layer with coat 020 Translucency with subsurface scattering 021 Light emission from a surface 022 Controlling transparency with Transmission 023 Tinting transparency with Transmission Depth 024 Translucency with Transmission Scatter 025 Assigning materials to polygon faces 026 Rendering thin-walled geometry 027 Cutout mapping with opacity 028 Bump mapping 029 Normal mapping 030 Prepping level-of-detail models 031 Simulating detail with Transfer Maps 032 Deforming a surface with displacement 033 Next steps

Ex_Files_Maya_Adv_Materials.7z

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