Release date:2019, April 4

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

In this course, we will build a professional apocalyptic game environment from scratch using 3ds Max, Substance Painter and Unreal. We will start everything from scratch, from looking at references, looking at some concept art, and start applying it onto our environment. First, we will start by making small blockout of our scene and create the assets that we are going to need, how we are going to lay them out in the environment, then we are going to move into modeling. The modeling will be done all in 3ds Max, after that we will proceed to unwrapping the assets, and we will learn how to make the assets look smooth while keeping them low poly by using a very neat technique. From that, we are going inside Substance Painter to texture all of the assets and we will be creating materials that are going to be reusable across different assets for more efficient workflow. To finalize our tutorial, we will go through the process of rendering the whole environment in Unreal Engine.

Section 01 – Introduction 01. Introduction 02. Planning Phase 03. Planning Phase (Wall Thickness)

Section 02 – Modeling 04. Blockout Part 1 05. Blockout Part 2 06. Modeling the Student Desk Part 1 07. Modeling the Student Desk Part 2 08. Modeling the Teacher Desk 09. Modeling Bookshelf and White Board Part 1 10. Modeling Bookshelf and White Board Part 2 11. Modeling the Windows and Roof 12. Small Assets Part 1 13. Small Assets Part 2 14. Roof Changes 15. Modeling the Low Poly Assets Part 1 16. Modeling the Low Poly Assets Part 2 17. Modeling the Low Poly Assets Part 3 18. Modeling the Low Poly Assets Part 4 (Blinders) 19. Modeling the Low Poly Assets Part 5 (Roof Elements)

Section 03 – Unwrapping 20. Unwrapping the Assets Part 1 21. Unwrapping the Assets Part 2 22. Unwrapping the Assets Part 3 23. Unwrapping the Assets Part 4 24. Unwrapping the Assets Part 5 25. Unwrapping the Assets Part 6

Section 04 – Texturing 26. Setting up External Substances for Texturing 27. Texturing the Wall 28. Texturing the Book Shelf 29. (BONUS) Baking the Book Shelf 30. Texturing other Wooden Structures 31. Texturing the Students Chair and Desk 32. Texturing the Floor and Door Wall 33. Texturing the Window Wall and Blackboard 34. Texturing the Smaller Assets Part 1 35. Texturing the Smaller Assets Part 2 36. Texturing the Roof

Section 05 – Rendering 37. Initial Setup 38. Adding the Materials 39. Adding Material Corrections 40. Adding Small Assets 41. Baking the Lights 42. Adding Post FX 43. Adding the Decals 44. Creating Extra Decals 45. Adding New Book Colors

Resources.7z.001 Resources.7z.002

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