Release date:2021, March 24

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2022. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as selecting and manipulating objects, organizing scenes, and customizing the interface. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools

001 Create high-quality 3D models and animations with Maya 002 Maya system requirements 003 Make the most of the exercise files 004 Enable Arnold rendering 005 Overview of the Maya interface 006 Work with files and Maya projects 007 Navigation in Maya 008 Configure viewports 009 Use the Hotbox and Marking menus 010 Customize preferences 011 Use Maya Workspaces 012 Select objects 013 Use the Move tool 014 Rotate and scale 015 Manipulate pivots 016 Duplicate objects 017 Understanding the Channel Box 018 Work with the Attribute editor 019 Reset and freeze transformations 020 Snapping objects 021 Work with the Outliner 022 Create hierarchies 023 Group objects 024 Understanding the Hypergraph 025 Create layers 026 Hide and show objects 027 Work with selection masks 028 Create Sets in the Outliner 029 Create polygonal objects 030 Extend polygonal objects 031 Select polygonal components 032 Use Soft Select and Symmetry 033 Use Brush tools to sculpt meshes 034 Use the Modeling Toolkit 035 Set up reference 036 Modeling against reference 037 Use the Extrude tools 038 Work with edge loops 039 Combine and separate 040 Welding components 041 Mirror and merge components 042 Use Polygon Bridge 043 Use the Bevel tools 044 Understanding Quad Draw 045 Smoothing surfaces 046 Work with subdivision surfaces 047 Add creases to smooth surfaces 048 Boolean tools 049 Manage object history 050 Basics of NURBS curves 051 Create curves 052 Modify curves 053 Extrude along a path 054 Overview of Maya rendering 055 Understanding the basic shader types 056 Work with Arnold materials 057 Opacity and refraction in Arnold 058 Create and apply maps 059 Using bitmaps as texture 060 Work with the Hypershade window 061 Create materials in Hypershade 062 Apply multiple materials to objects 063 UV mapping polygonal objects 064 Understanding the UV Editor 065 UV mapping complex objects 066 Maintain UV scale 067 Render settings 068 Basic Maya lights for Arnold 069 Maya point lights 070 Use Arnold area lights 071 Use objects as lights 072 Image-based lighting and skydomes 073 Add cameras 074 Add depth of field in Arnold 075 Create motion blur in Arnold 076 Render view and final output 077 Understanding the animation interface 078 Animate objects using Set Key 079 Modify keys on the Timeline 080 Modify keys in the Graph Editor 081 Modify keys in the Dope Sheet 082 Work with the Time Editor 083 Animate objects along spline paths 084 Create animation cycles 085 Visualize animation 086 Animation playback using Playblast 087 Next steps

Exercise Files.7z

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