Release date:2021

Author:Stéphane Wootha Richard

Skill level:Intermediate

Language:English

Exercise files:Yes

ZBrush can be a valuable tool for quickly and accurately building out an environment base for 2D environment concept art. In this series, Stéphane Wootha Richard covers his process for sculpting environment assets in ZBrush, showing how to render the scene out for a 2D paintover, and then showing his process for painting over the 3D scene in Adobe Photoshop to create the final beauty shot.

Intro to ZBrush Part 1 of 5. Stéphane Wootha Richard gives an introductory look at ZBrush as a creative tool for concept artists. He will focus on simple techniques to create an environment concept design. Stéphane will progress through the process of creating geometry that you can later use as a foundation for compositing and paintover in Photoshop.

Sculpting Environments Part 2 of 5. Stéphane Wootha Richard shares his process for sculpting environments in ZBrush. This course focuses on time-efficient sculpting with a 2D paint over in mind and will cover techniques for rocks, vegetation, and buildings.

Designing Environments Part 3 of 5. In this third course in a series of five, Stéphane Wootha Richard demonstrates the process for sculpting a detailed environment that will serve as the basis for the rest of this series. He covers block-in, camera and composition considerations, light and shadow, creating your own InsertMest brushes for foliage, and final details of the scene.

Rendering for 2D Part 4 of 5. In this fourth course in a series of five, Stéphane Wootha Richard shares his process for rendering out the environment to be ready for painting over in Photoshop. This course gives an overview of Keyshot, cover some basic materials, and talk about lighting, reflections and textures. At the conclusion of this course, the scene will be ready to export to Photoshop for painting.

Paintover Part 5 of 5. In this final course of five, Stéphane Wootha Richard shares his process for painting over the final render in Photoshop to create the final illustration. This course will cover importing the renders into Photoshop, how to organize layers for non-destructive editing, composting the Render and Texture passes, adding depth, and the final Paint Over and Polish of the image.

Part 1 – Intro to ZBrush 01 – Opening ZBrush 02 – Meshes and Brushes 03 – Creating a Terrain Brush From a Random Sculpt 04 – Finding POV and Rendering in Zbrush 05 – Finding POV and Rendering in Keyshot 06 – Refine the Terrain 07 – Compositing and Paintover in Photoshop

Part 2 – Sculpting Environments 01 – Mineral Shapes Sculpting Rocks and Stones 02 – Organic Shapes Sculpting a Complex Tree 03 – Man-Made Shapes Sculpting a City and Cabin

Part 3 – Designing Environments 01 – Blocking in Base Shape 02 – Setting Up the Camera and Composition 03 – Adding Roots 04 – Casting Out of Frame Shadows 05 – Creating Grass InsertMesh Brush 06 – Creating Clover InsertMesh Brush 07 – Adding Clover and Grass 08 – Detailing the Scene

Part 4 – Rendering for 2D 01 – Overview of Keyshot 02 – Basic Materials and Rendering 03 – Creating an ID Map 04 – Rendering Light and Reflections Passes 05 – Rendering Texture Passes 06 – Rendering Advanced Maps 07 – Conclusion

Part 5 – Paintover 01 – Importing Render Passes into Photoshop 02 – Non-Destructive Editing in 03 – Compositing the Render Passes 04 – Atmospheric Depth 05 – Compositing Texture Passes 06 – Refining the Composition 07 – Color Grading the Composition 08 – Painting Over and Polish 09 – Conclusion

[Artstation] 3D to 2D Workflow for Environment Design with Stéphane Wootha Richard.7z.001 [Artstation] 3D to 2D Workflow for Environment Design with Stéphane Wootha Richard.7z.002

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