Release date:2021

Author:Mauricio Esparza Santa Maria

Skill level:Beginner

Language:Spanish

Exercise files:Yes

Learn to create and animate characters and get professional results with this simple software

Provide life to inanimate characters or beings, get them to have natural movements, generate a connection between the animated character and the one who looks at it … there are many things that a professional animator must take into account. Mauricio Esparza, has been in the profession for twenty years and in this course, he will give you the technical keys so that you master the rigging and the animation of characters in Moho, an indispensable software Easy to use.

Mauricio will teach you how to rigge your characters through the powerful tools of Moho. Having the characters rigged with the system of bones and dials, you can animate the characters in a plastic way and then integrate it with their background.

Character Rigging and Animation with Moho You will meet Mauricio, who will explain more about his career in the animation industry and about his own studio, Polirama. He will also tell you about the sources that have influenced him.

You will start by seeing the scope of Cutout animation when it is well worked. Next, you will review Mold: its tools, menus and main elements. You will discover that it is an incredibly powerful and simple software.

You will import files and start the process of “redrawing” a character to start [i]rigging it . You will distribute the parts of the character in layers , review its characteristics and leave it ready to start laying bones.

Mauricio will explain to you a standard structure of rigging to understand its operation, as well as the hierarchy between the bones, its connection … You will learn to join them to the characters in Mold.

You will know the switch layer tools, the contrains to limit movement, the dynamic bones for secondary animations, the intelligent bones to adjust deformations, and you will learn how to make default dials.

You will start doing the rigging of your character’s body with everything learned; then you will do the rigging facial, for this you will learn to make masks in mold.

Then, you will see how to work on animation channels. You will place the poses of your character rigged , using thumbnails drawn to pose it and tell the story well. You will add intermediates to move as you want and make the animation more plastic. Then, you will add animation of nodes to your character to provide greater ease.

You will create the scenario, move the camera and perform the render of the character in the format you need. Finally, you will import your animation into After Effects and add a background to the scene. You will make an interesting final finish and in the end, you will convert your mini-clip into a video.

01 – Presentation 02 – Influences 03 – What will we do during the course 04 – Cut out animation MOHO basic environment 05 – Draw and edit in MOHO Import files 06 – Character preparation for rigging 07 – Bones in Mold and its tools 08 – Bone union by layers and drawings 09 – Switch layers, constrains and dynamic bones 10 – Smart bones and dial system 11 – Character body rigging 12 – Facial Rigging Default Dials 13 – How to animate in Mold 14 – Thumbnails and key poses 15 – Intermediates to give life 16 – Node Animation Final Settings 17 – Camera and render in alpha 18 – Background composition in After Effects 19 – Rigging y animación de personajes en Moho

[Domestika] Rigging y animación de personajes en Moho (Character Rigging and Animation with Moho – Spain, Sub – Eng, PT-BR)_Subtitles.7z

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