Release date:2019, May 8

Author:Stephen Woods

Skill level:Beginner

Language:English

Exercise files:Yes

This course has been created specifically to teach you the fundamentals of 3D art. It isn’t a bundle of videos describing every single tool bar and slider, that’s what Google is for. It’s a project based course designed to teach you all the basics you need to know to create 3D art in practically any 3D software. We’ll start with a little bit of theory, then dive into looking at 3D software, we’ll install and explore our software and set it up to make learning as easy as possible.

For this particular course we will be using Blender. This powerful software package is open source and FREE!! This means that there is no additional cost for dong this course, everything you need is included in Blender.

Blender comes complete will the following tools:

Full 3D modeling suite, including digital scultping and texture painting

Node Based material editor

Cycles Render Engine, super fast and capable of stunning results

A built-in Node based compositor for stills or video

Video editing suite

Game engine

The skills you learn in this course will easily transfer to most other software packages. I am not going to teach you how to model specifically in Blender, the techniques to learn here are universal. So whether you become a game artist in 3ds Max, an environment artist in Maya, a texture artist in Substance Designer or a compositor in Nuke, you will have the fundamental skills to kick start your mastery of any other software!!

This isn’t just a video training course either. I want this journey into 3D art to be meaningful for all my students. Students will be encouraged to create and share their own work throughout the course, either on our Facebook Group or directly to me via email (complete3dartist@gmail.com) or Twitter (@darkokubra). You will receive feedback, hints and tips either publicly or privately and any feedback you give the course will be carefully considered and any great suggestions will be implemented into the course.

The course consists 3 full projects:

A still life scene, to get you comfortable will modeling, texturing, lighting, rendering and compositing. Step by step you’ll cover all the basic tools and workflows, slowly and in detail, to ensure you retain all the knowledge and skills to use these tools in your own projects.

A guitar, modeled to scale using plans, this will push your modeling skills up a level or two and introduce you to texture painting directly onto a 3D model using Blender.

An interior scene, this is where you can learn some sculpting techniques, experiment with composition and practice your modeling, shading and lighting skills.

As the student base for this course grows, the course will grow too. Every student has lifetime access to this course and that includes feedback from me whenever you need it. But I will also create additional projects to teach the ever evolving techniques used by professional 3D artists. And wth the future release of Blender 2.8, look for additional videos on Blender’s new tools, features and interface shortly after it’s official release.

01. The Complete 3D Artist 01. Introduction 02. The Course Structure 03. Online Mentoring 04. The Basic Principles of 3D 05. An Overview of 3D Software

02. Blender Essentials 01. Introduction 02. Installing Our Software 03. Blender 2.79 or 2.8 04. Interface Workspaces 05. Interface Customising Our User Preferences 06. Interface Navigating in 3D Space 07. Interface The 3D Cursor 08. Interface Adding, Selecting and Deleting Objects 09. Interface Translating, Rotating and Scaling Objects 10. Interface The Information Panel 11. Interface The Outliner 12. Interface The 3D View 13. Interface The Properties Panel 14. Basics Object vs Edit Mode 15. Basics Extrude Tools 16. Basics Inset Faces 17. Basics Edge Loops, Edge Rings and Loop Cut & Slide 18. Basics Bevel 19. Basics Deleting, Dissolving & Merging Sub-Objects 20. Basics Fill Holes and Bridge Gaps 21. Basics Cutting Tools 22. Basics Origins & Pivot Points 23. Modifiers The Boolean Modifier 24. Modifiers Booleans – Union 25. Modifiers Booleans – Difference 26. Modifiers Booleans – Intersect 27. Proportional Editing 28. Modifiers Mirror 29. Modifiers Subdivision Surface

03. 3D Modeling 101 01. Introduction to 3D Modeling 03. Planning our Scene and Models 04. Blocking Out Our Scene 05. Modeling the Table 06. Modeling the Chopping Board 07. Modeling Oranges and Lemons 08. Modeling An Apple 09. Modeling a Pear 10. Modeling a Peach 11. Modeling a Wine Glass 12. Modeling the Decanter 13. Filling our Decanter and Glass 14. Modeling Cheese 12 15. Modeling Cheese 22 16. Modeling A Swiss Cheese 17. Modeling a Swiss Cheese (part 2) 18. Tidying Up the Swiss Cheese Model 19. Modeling the Cheese Knife Handle 20. Modeling the Cheese Knife Blade 21. Tidying Up The Knife Model 22. Finishing Up Our Scene

04. Lighting in 3D 01. Introduction to Lighting 03. Preparing For Lighting 04. The Point Lamp 05. The Spot Lamp 06. The Area Lamp 07. The Sun Lamp 08. Lighting with Emmisive Surfaces 09. Lighting With HDRI

05. Materials Masterclass Part 1 The Node Editor 01. Materials Masterclass Overview 02. The Node Editor 03. The Node Wrangler 04. Input Nodes 05. Shader Nodes 06. Texture Nodes 07. Color Nodes 08. Vector Nodes 09. Converter Nodes 10. Add Shader and Mix Shader Nodes 11. The MixRGB and Math Nodes 12. Manipulating Texture Co-Ordinates

06. Materials Masterclass Part 2 UV Unwrapping 01. Introduction 02. UVs Explained 03. Marking Seams & Unwrapping 04. Smart UV Project & Stitching 05. Lightmap Pack 06. Follow Active Quads 07. Projection Mapping 08. Project From View 09. Unwrapping, A Practical Example pt 1 10. Unwrapping, A Practical Example pt 2 11. Unwrapping, A Practical Example pt 3 12. Unwrapping, A Practical Example pt 4 13. Unwrapping, A Practical Example pt 5 14. Unwrapping, A Practical Example pt 6 15. Unwrapping, A Practical Example pt 7 16. Unwrapping, A Practical Example pt 8 Packing UVs 17. Unwrapping, A Practical Example pt 9 Duplicating The Windows 18. Unwrapping, A Practical Example pt 10 Exporting UVs

07. Materials Masterclass Part 3 Creating our Materials 01. Introduction 02. Creating Your Own Material Library 03. Workflow Overview 04. Creating an Orange Skin Shader – pt 1 05. Creating an Orange Skin Shader – pt 2 06. Creating a Lemon Shader – pt 1 07. Creating a Lemon Shader – pt 2 08. Creating a Pear Shader – pt 1 09. Creating a Pear Shader – pt 2 10. Creating a Glass Shader 11. Creating our Wine Shader 12. Creating Our Table Material – UVing and References 13. Creating Our Table Material – Diffuse 14. Creating Our Table Material – Normal 15. Creating Our Table Material – Roughness 16. Creating Our Table Material – Final Tweaks 17. Creating A Cheese Shader – Basic 18. Creating A Cheese Shader – Swiss 19. Creating A Cheese Shader – Node Group 20. Creating A Cheddar Cheese Shader 21. Creating Edam Cheese and Red Wax Shaders 22. Creating a Blue Cheese Shader pt 1 – Re-Modelling 23. Creating a Blue Cheese Shader pt 2 – Rind 24. Creating a Blue Cheese Shader pt 3 – Diffuse Map 25. Creating a Blue Cheese Shader pt 4 – Bump, Roughness Maps 26. Creating the Brie Shader pt 1 – Remodelling 27. Creating the Brie Shader pt 2 – Bump Map 28. Creating the Brie Shader pt 3 – Colour Map 29. Knife Blade Shader 30. Quick Scene Tidy Up 31. Bamboo Shader pt 1 – Greyscale 32. Bamboo Shader pt 2 – Diffuse 33. Bamboo Shader pt 3 – Fresnel & Normals 34. Bamboo Shader pt 4 – Group Node 35. Bamboo Shader pt 5 – Finishing Up 36. Creating a Peach Skin Shader pt 1 – Diffuse 37. Creating a Peach Skin Shader pt 2 – Bump and Fuzz 38. Creating a Red Apple Shader 39. Scene Tidy and Material Tweaks

08. Rendering and Compositing 01. Introduction 02. First Render 03. Blender Color Management 04. Creating a Background 05. Re-Scaling Our Scene 06. Simple Lighting 07. Examining our Second Render 08. More Scene Tweaks 09. Examining out Third Render 10. Building a Background Room 11. Shaders and Portal Lights 12. Adding a Sun Lamp 13. Adjusting The Sun 14. Tweaking and Forth Render 15. Final Material Tweaks 16. Render Layers & Render Passes 17. Fifth Render & Final Settings 18. Examining our Final Renders 19. Basic Compositing 20. Advanced Composting pt 1 Combining Passes 1 21. Advanced Composting pt 2 Combining Passes 2 22. Advanced Composting pt 3 Combining Passes 3 23. Advanced Composting pt 4 Ambient Occlusion 24. Additional Post Production Removing Fireflies 25. Additional Post Production DefocusDepth of Field 26. Additional Post Production Color Correction 27. Additional Post Production Final Tips 28. Saving Your Final Render & Conclussion

09. Project 2 Creating a Guitar Using Advanced Modelling Techniques 01. Introduction To Advanced Modelling 03. Enabling Additional Poly Modelling Tools 04. Setting Up Image Planes 05. Working With Bezier Curves 06. Creating the Body with Bezier Curves 07. Converting Bezier Curves to Polygons 08. Keeping Quads and Good Edgeflow 09. Creating Proper Background Images 10. Creating the Headstock Shape 11. Converting Headstock to Polygons 12. Finishing The Headstock & Creating The Neck 13. Creating the Pocket Block 14. Attaching the Headstock to the Neck 15. Adding the Fingerboard 16. Edge Loops & Smoothing 17. Creating the Nut 18. Creating Volume Knobs 19. Scene Tidy Up 20. Jack Plate 21. Jack Nut 22. Jack Screws 23. Strap Button 24. Humbuckers pt 1 Coils 25. Humbuckers pt 2 Surround 26. Humbuckers pt 3 Coil Details and Slugs 27. Humbuckers pt 4 Pickup Screws and Tape 28. Humbuckers pt 5 Tidy Up and Appending to Guitar Scene 29. Bridge pt 1 Image Planes & Update 30. Bridge pt 2 Basic Shape 31. Bridge pt 3 Underside & Clean Up 32. Bridge pt 4 Hardsurface Techniques 33. Bridge pt 5 Saddles 34. Bridge pt 6 Bolts 35. Bridge pt 7 Washers & Duplicating 36. Bridge pt 8 Base Screw 37. Bridge pt 9 Nut & Smoothing the Base Screw 38. Bridge pt 10 Screw Thread & Final Duplicating 39. Bridge pt 11 Stopbar Bolts 40. Bridge pt 12 Stopbar pt 1 41. Bridge pt 13 Stopbar pt 2 42. Bridge 14 Appending The Bridge to the Guitar Scene 43. Frets pt 1 Isolating Curves 44. Frets pt 2 Base Mesh 45. Frets pt 3 Detailing the Mesh 46. Scene Tidy Up 2 47. Machine Heads pt 1 48. Machine Heads pt 2 49. Machine Heads pt 3 50. Machine Heads pt 4 51. Machine Heads pt 5 52. Machine Heads pt 6 53. Machine Head pt 7 54. Machine Head pt 8 55. Pickup Selector Switch pt 1 56. Pickup Selector Switch pt 2 57. Pickup Selector Switch pt 3 58. Pickup Selector Switch pt 4 59. Pickup Selector Switch pt 5 60. Creating Guitar Strings 61. Bolt on Neck Backplate 62. Truss Rod Cover 63. Truss Rod Cover Screws & Discussing Next Steps 64. Removing Accidental Keyframes 65. Breaking Links, Parenting and Applying Scale 66. Batch Operations 67. Tex Tools 68. Using Tex Tools 69. Setting Up Layers for Texture Atlas 70. Creating a Texture Atlas pt 1 – Plastics 71. Creating a Texture Atlas pt 2 – Metals 72. Exporting UV Templates

10. BONUS Advanced Texturing in Substance Painter 01. Setting up the Model and Exporting to Substance Painter 02. Final Export to Substance Painter 2018.01 03. Baking Mesh Maps in Substance Painter 04. Adding Base Materials 05. Finishing Base Textures and Adding Decals 06. Adding Damage 07. Adding Dirt 08. Aging Metals 09. Aging Plastics 10. Finishing Touches 11. Exporting The Textures 12. Creating Our Shaders 13. Acrylic Shader 14. String Shaders 15. Setting Up A Camera 16. Setting Up A Test Render 17. Creating The Final Render

11. BONUS Blender Texture Painting NEW 01. Setting Up Texture Painting 02. Brush Settings 03. Stroke Settings 04. Curve Settings 05. Creating a Custom Brush with Textures 06. Using Textures 07. Tiled Brush Mapping 08. Viewplane & Random Brush Mapping 09. 3D Brush Mapping 10. Stencil Brush Mapping & Face Selection Masking

12. Sculpting in Blender NEW 01. Intro To Sculpting 03. Sculpting Using the Multi-Resolution Modifier 04. Sculpting Using Dynamic Topology (Dyntopo) 05. Basic Brush Settings 06. Brush Curve Settings 07. Brush Stroke Settings 08. Brush Texture Settings 09. Mirroring and Radial Symmetry 10. Locking 11. Tiling 12. Masking Tools

13. Project 3 Creating An Interior Scene NEW 01. Blender Update 02. Reference Images 03. BLAM Camera Calibration Add-on 04. Solving With 1 Vanishing Point 05. Solving With 2 Vanishing Points 06. Solving With 3 Vanishing Points 07. Defining Scale 08. Creating Simple and Proxy Geometry 09. Simple White Boxing 10. White Boxing the Couch 11. White Boxing the Windows 12. White Boxing the Ceiling 13. Looking at the Final Proxy Scene 14. Appending A Proxy To A New Scene 15. Starting to Refine The Couch Model 16. Modelling Timelapse 17. UV Unwrapping 18. Unwrapping Timelapse 19. Preparing the Couch for Further Modelling 20. Sculpting The Couch 21. Texturing the Couch With Your Material Library 22. Couch Legs With The Principled Shader 23. Downloading Texture Maps 24. Using Downloaded Texture Maps 25. Checking Our Progress So Far 26. Looking for Barrel Reference 27. Creating The Planks 28. Duplicating The Planks 29. Creating the Rings 30. Duplicating the Rings 31. Deforming and Unwrapping the Rings 32. Adjusting The Rings and Efficient UV Layout 33. Creating the Top and Bottom 34. Creating a Low Poly Barrel 35. Exporting and Baking Mesh Maps 36. Basic Texturing in Painter 37. Additional Texture Painting in Painter 38. Exporting Textures from Painter 39. Baking Diffuse Map from Hi Poly to Low Poly 40. Baking the Roughness, Metallic and Height Maps 41. Baking Normals in Blender and Painter 42. Finishing Up The Scene 43. Sourcing & Downloading Models 44. Appending Downloaded Models 45. Adjusting Downloaded Models 46. Setting Up Lighting 47. Scene Progress 48. Painted Brick Wall Texture 49. Paint Finishes 50. Material Tweaks and Wooden Flooring 51. Finding Missing Files & Packing The Scene 52. Grouping and Renaming 53. Scene Update & Door Modelling Time Lapse 54. Creating A Rug Using Hair Particles pt 1 55. Creating A Rug Using Hair Particles pt2 – Particle System 56. Creating A Rug Using Hair Particles pt3 – Hair Shader 57. Creating A Rug Using Hair Particles pt4 – Render Tests and Final Tweaks 58. Modelling and Shading Picture Frames 59. Final Tweaks before Rendering 60. Test Renders 61. Checking Out The Final Render 62. Improving the Render in GIMP 2

14. Bonus Supplementary Videos 01. Bonus Curve – Extra Objects 02. Bonus Mesh Edit Tools 2 & Loop Tools

[Udemy] The Complete 3D Artist – Learn 3D Art by Creating 3 Scenes.7z

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