Release date:2019, February 7

Author:Ben Tristem, GameDev.tv Team, Sam Pattuzzi

Skill level:Beginner

Language:English

Exercise files:Yes

This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web.

In this course we focus on how to make games without writing traditional code by using Unreal Engine 4 and it’s powerful visual coding system known as Blueprints. We will be starting this course off at a beginners pace so you will need no prior experience or knowledge of Unreal Engine 4 or game development.

In the first section of this course you will have gone from not even having Unreal installed to making your first game: Marble Run! In fact, once you become more confident, you would be able to make Marble Run game in less that 15 minutes! That’s how easy and powerful Unreal Blueprint can be.

In the second section of the course you will be building another game, Crystal Cavern. You will be developing your own levels by editing geometry and using Unreal’s powerful lighting system. You will be populating your levels with actors that you have fully coded yourself through blueprints such as: pickups, cannons, projectiles & more!

Furthermore we plan to add a third section covering characters, humanoid rigging, weapon pickups and more. This will start appearing in May 2019, and will arrive slowly at around a video a week until done.

By the end of this course you will have developed the fundamental skills to create your own games with Unreal Engine 4.

Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

For each game project in the course, you will be:

Guided through to build the entire game yourself.

Shown all the Unreal and Blueprint features required.

Challenged to apply, and re-apply your knowledge regularly.

01. Introduction – Marble Run 01. Getting Started with Unreal Engine 4 02. Community & Support 03. First Steps in Unreal Engine 4 04. Viewport Navigation & Transforms 05. Blueprint Introduction 06. Referencing Actors in Blueprints 08. Applying Physics to Static Meshes 09. Event Tick & Input Axis Events 10. Getting and Setting Actor Rotations 11. BSP Geometry 12. Converting BSP to Static Mesh 14. Trigger Volumes & Overlap Events 15. Returning Game Time in Seconds 16. Bug Fixing & Code Cleanup 18. Packaging your Game

02. Crystal Cavern 01. Crystal Cavern Project Setup 02. Level Blockout & Lighting 03. Point Lights, Spot Lights & Sky Lights 04. Blueprint Actor Class 05. Player Pawn 07. Controllers & Possession 08. Game Mode Blueprint Class 09. Applying Physics to Player Pawn 10. Event Graphs & Input Mappings 11. Adding Torque 13. Blueprint Variables 14. BSP Extrude 15. Custom Box Trigger Blueprint 16. Player Camera Manager 17. Emissive Material 19. Destroying Actors on Overlap 20. Timelines 21. Blueprint Functions 22. Multiple Timeline Tracks 23. Blueprint Macros 25. Projectiles 26. Importing FBX files 27. Spawning Actors 28. Exposing Blueprint Variables 29. Animating Meshes with Timelines 31. Applying Damage 32. Collapsing Blueprint Code 33. Macro Libraries 34. Get All Actors Of Class 35. Pure & Impure Functions 37. Working With Arrays 38. Casting & Section Wrap Up

03. Mars Marine 01. Project Introduction & Download 02. Game Mode & Character Class Setup 03. Assigning Character Meshes 04. Character Movement Input 05. Animation Blueprints 06. State Machine Transition Rules 08. Blendspaces 09. Thumbstick Aiming 10. Thumbstick Deadzone 11. Mouse Aiming 12. Input Switching 13. Attaching Weapon Meshes & FX 14. Spawning Weapon Sound FX 15. Unreal Motion Graphics (UMG) 16. UMG Property Bindings 17. AI Navigation 18. Animation Montages 19. Handling Player Death 20. Line Traces 21. Handling AI Death 22. Spawning AI Characters 23. AI Wave Spawning 24. Impact Hits & Health Pickups 25. Section Wrap Up

[Udemy] Unreal Engine Blueprint Game Developer_Subtitles.7z [Udemy] Unreal Engine Blueprint Game Developer.7z

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