Release date:2019, June 28

Author:Luccas Schmigel

Skill level:Beginner

Language:Portuguese-Br

Exercise files:Yes

In this course you will learn the Blueprints Fundamentals. This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. There are more than 250 lessons, prepared in a didactic way.

The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

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What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.

Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.

Still in doubt? Access some classes available for free.

= = = Content Description = = = =

In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.

We will learn about variables, Events, Functions, Blueprint Communication , Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes.

= = = What do I need to know to start the course? = = =

You need no previous experience with games to follow this course.

But you need to have some basic knowledge in Unreal. How to navigate and basic editor navigation.

>> The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

01. Introdução (Introduction) 01. Course Introduction (Introdução ao Curso) 02. Content Description 03. Descrição do conteúdo

02. Fundamentals (Fundamentos) 01. What are Blueprints (O que são Blueprints) 02. Blueprint Structure (Estrutura de uma Blueprint) 03. Execution Order (Ordem de Execução) 04. Comments (Comentários) 05. Reroute Node 06. Types of Nodes (Tipos de Nós)

03. Variáveis (Variables) 02. What are Variables (O que são Variáveis) 03. Integer 04. Float 05. Boolean 06. Vector 07. Rotator 08. String, Text and Name 09. String Operators (Operadores String) 10. Math Operators (Operadores Matemáticos) 11. Conditionals (Condicionais) 12. Get and Set 13. Public and Private Variables (Variável Pública e Privada) 14. Editable Variable (Variável Editável) 15. Expose On Spawn

04. Arrays 01. What are Arrays (O que são Arrays) 02. Creating an Array (Criando um Array) 03. Get 04. Find Item 05. Length 06. Last Index 07. Contains Item 08. Insert Item 09. Remove Item 10. Clear 11. Append Array 12. Arrays Exercise (Exercício) 13. Arrays Exercise – Solution (Solução) 14. Arrays Exercise – Actor Array Bug

05. Flow Control 01. Branch 02. Sequence 03. For Loop 04. While Loop 05. Do N 06. Do Once 07. Flip Flop 08. Gate 09. Multi Gate 10. Flow Control Exercise (Exercício) 11. Flow Control Exercise – Solution (Solução)

06. Events, Functions and Macros (Eventos, Funções e Macros) 01. What are Events, Functions and Macros (O que são Eventos, Funções e Macros) 02. Use Cases (Aplicação) 03. Collapse Nodes 04. Events (Eventos) 05. Events – Custom Events 06. Events – Inputs 07. Functions (Funções) 08. Functions – Inputs e Outputs 09. Macros 10. Macros and Execution (Macros e Execução) 11. Macros Library 12. Evento, Functions and Macros Exercise (Exercício) 13. Events, Functions and Macros Exercise – Solution (Solução)

07. Enums 01. What are Enums (O que são Enums) 02. Get and Set 03. Creating Enums (Criando Enums) 04. Compare Values (Comparar Valores) 05. Switch on Enum

08. Classes 01. A Game Structure (Estrutura de um Jogo) 02. Actors 03. Components (Componentes) 04. Game Mode 05. Pawn 06. Character 07. Controller

09. Actors 01. Static Mesh 02. Transformations (Transformações) 03. Spawn and Destroy Actors 04. isValid 05. Get All Actors 06. Skeletal Mesh 07. Triggers 08. Actor Has Tag 09. Actors – Exercise (Exercício) 10. Actors – Exercise Solution (Solução)

10. Blueprint Communication (Comunicação entre Blueprints) 01. Blueprint Communication (Comunicações entre Blueprints) 02. Direct Communication (Comunicação Direta) 03. Cast – Theory (Conceito) 04. Cast – How to Use (Implementação) 05. Blueprint Interface – Theory (Conceito) 06. Blueprint Interface – How to Use (Implementação) 07. Blueprint Interface – Inputs 08. Blueprint Interface – Outputs 09. Event Dispatcher – Theory (Conceito) 10. Event Dispatcher – How to Use (Implementação)

11. First Person Character (Personagem em Primeira Pessoa) 01. Theory (Conceito) 02. GameMode and Default Pawn 03. Camera 04. Player Input 05. Mouse – Camera Control (Controle da Camera) 06. Mouse – Camera Control 2 (Controle da Camera 2) 07. GamePad – Camera Control (Controle da Camera) 08. Keyboard – Movement Control (Teclado – Controle do Movimento) 09. GamePad – Controle do Movimento (Movement Control) 10. Jump, Crouch and Interact (Pular, Agachar e Interagir) 11. Walk and Crouch Speed (Walk e Crouch Speed) 12. Sprint (Corrida) 13. Creation Stages (Etapas de Criação) 14. Interaction with Objects (Interação com Objetos) 15. Grab Objects (Pegar Objetos) 16. Throw Objects (Arremessar Objetos)

12. Controlling the Time (Controlando o Tempo) 01. Timeline 02. Timeline – Float Track 03. Timeline – Vector Track 04. Timeline – Event Track 05. Timeline – Color Track 06. Timeline – Float Track Movement 07. Timeline – Vector Track Movement 08. Timeline – Event Track Movement 09. Timeline – Color Track Material 10. Timeline – Curves 11. Timeline – Custom Curves 12. Timeline – Loop 13. Timeline – Length 14. Timeline – Playback Position 15. Timeline – Auto Play 16. Timeline – Ignore Time Dilation 17. Timeline – Inputs 18. Timeline – Outputs 19. Timer – Set Timer By Event and Clear Timer 20. Timer – Set Timer By Function and Clear Timer 21. Delta Time 22. FPS (Frames Per Second) 23. Tick – Movement Theory 24. Tick – Movement 25. Tick – Constant Velocity (Velocidade Constante) 26. Controlling the Time – Exercise (Controlando o Tempo – Exercício) 27. Controlling the Time – Solution (Controlando o Tempo – Exercício Solução)

13. Controlling the Space (Controlando o Espaço) 01. Vector 02. Origin (Origem) 03. Vector Direction (Direção do Vetor) 04. Vector Length (Comprimento do Vetor) 05. Distance betweern Actors (Distância entre Actors) 06. Normalized Vector (Vetor Normalizado) 07. Normalize Vector 08. Forward Vector 09. Right Vector 10. Up Vector 11. Rotate Vector 12. Rotation from XVector 13. Find Look at Rotation 14. Velocity (Velocidade)

14. Controlling the Color (Controlando a Cor) 01. PBR Workflow 02. Materials 03. Creating a Material (Criando um Material) 04. Base Color 05. Metallic 06. Roughness 07. Texturas 08. UV 09. Texture Coordinate 10. Emissive Color 11. Normal Map e Ambient Occlusion 12. Lerp 13. Scalar Parameter 14. Vector Parameter 15. Texture Parameter 16. Change Parameters using Blueprints (Alterando Parâmetros com Blueprints) 17. Material Instance 18. Material Instance using Blueprints (Criando um Material Instance com Blueprints)

15. Controlling the Interface (Controlando a Interface) 01. Theory (Conceito) 02. Widget Blueprint 03. Anchor Point 04. Horizontal, Vertical Box and Grid Panel 05. Add and Remove Widget from Viewport (Adicionar e Remover Widgets) 06. Input Mode 07. Mouse Cursor (Cursor do Mouse) 08. Set Focus 09. Buttons – Interface ()otões – Interface 10. Buttons – Visual (Botões – Aparência) 11. Pause Menu 12. Text (Texto) 13. Text – Visual (Texto – Aparência) 14. Text – Materials (Texto – Materiais) 15. Text – Custom Fonts (Texto – Fontes Personalizadas) 16. Text – Dynamic Text (Texto – Texto Dinâmico) 17. Text – Input (Texto – Input Text)

16. The Grid – Criando nosso primeiro jogo completo 01. Introduction (Introdução) 03. Scope (Escopo) 04. References (Referências) 05. SGDD (Short Game Design Document) 06. Blueprints Cards 07. Diagram 08. Level Layout 09. Level Blockout 1 10. Game Mode and Game State 11. Player – Basic Movement 12. Level Blockout 2 13. Player – Mesh and Material 14. Player – Material 15. Player – Sprint and Shooting (Corrida e Tiro) 16. Player – Animation (Animação) 17. Player – Animation Sprint (Animação Corrida) 18. Player – Animation Jump (Animação Pulo) 19. Player – Animation Shooting (Animação Tiro) 20. Player – Camera 21. Player – Gun 22. Player – Custom Gun 23. Player – Gun Shooting (Arma Tiro) 24. Player – Gun Projectile (Arma Projétil) 25. Enemy – Mesh 26. Enemy – Animation 27. Enemy – Damage and Death 28. Enemy – See Player (Perceber Player) 29. Skysphere 30. Scene – Blocks (Cenário – Blocos) 31. Scene – Blocks Materials (Cenário – Material Blocos) 32. Scene – Material Glow 33. Player – Gun Material (Arma Material) 34. Enemy – Shooting (Tiro) 35. Player – Receive Damage (Receber Dano) 36. Player – Restore Health (Restaurar Vida) 37. Player – Death (Morte) 38. Player – HUD 39. Player – HUD Health 40. Menu – Pause Menu 41. Menu – Pause Menu Visual 42. Menu – Custom Font (Fonte Personalizada) 43. Menu – Dead Menu 44. Restart Game 45. Keys (Chaves) 46. Keys – Animation (Chaves – Animação) 47. Keys – Child Blueprint 48. Player – Grab Keys (Pegar Chaves) 49. Game Mode – Grab Keys (Pegar Chaves) 50. Player – HUD Keys (Chaves) 51. Totem 52. Totem – Animation (Animação) 53. Totem – Interaction (Interação) 54. Totem – Place Keys (Colocar Chaves) 55. Totem – Organize (Organização) 56. Pink Path (Caminho Rosa) 57. Green Path (Caminho Verde) 58. Green Path – Plataforms (Plataformas) 59. Blue Path – Portals (Portais) 60. Blue Path – Teleportation 61. Blue Path 62. Player – Dead by Falling (Morte por Queda) 63. Level Portal 64. Level Portal – Event Dispatcher 65. Colors and Post Process (Cores) 66. Texts 67. Level Boss 68. Bug #1 – Enemy Overlay (Inimigo Overlay) 69. Bug #2 – Keys Spawn 70. Bug #3 – Restart Checkpoint Rotation 71. Bug #4 – Shooting Animation (Animação do Tiro) 72. Enemy – Projectile Impact (Impacto do projétil) 73. Game Mode – Win Game 74. Level Portal – Credits 75. Level – Credits 76. Menu Principal 77. Menu Principal – Widget 78. Audio 79. A Better Code – isValid (Melhorando o Código) 80. A Better Code – Actor Tick (Melhorando nosso código) 81. A Better Code – Global Colors (Melhorando nosso código – Cores Globais) 82. Splash Screen 83. The End – Compilation 77. Menu Principal – Widget.vtt

17. Third Person Character (Personagem em Terceira Pessoa) 01. Concept (Conceito) 02. Movement – Fixed Camera (Movimento – Camera Fixa) 03. Rotation – Fixed Camera Top (Rotação – Camera Fixa Topo) 04. Rotation – Fixed Camera Perspective (Rotação – Camera Fixa Perspectiva) 05. Movement – Fixed Camera Perspective (Movimento – Camera Fixa Perspectiva) 06. Movement – Player (Movimento – Jogador) 07. Rotation – Player Camera Rig (Rotação – Jogador Rig Camera) 08. Rotation – Player Shoulder Camera (Rotação – Jogador Shoulder Camera) 09. Change Cameras (Alternar entre Cameras) 10. Jump, Crouch and Projectile (Pulo, Crouch e Projétil)

[Udemy] Unreal Engine 4 Class Blueprints (PT-BR, Eng Subs)_Subtitles.7z [Udemy] Unreal Engine 4 Class Blueprints (PT-BR, Eng Subs).7z

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