Release date:2020, August 20

Author:Ali Ncir

Skill level:Beginner

Language:English

Exercise files:Yes

You will learn about useful free addons in blender , and modelling techniques

that will allow you to model a realistic headset , then texture it .

we will then have a look at lighting and rendering . and add some post production effect to add that final touch that makes the final image stand out and take it to a better level. and the best part is that we will do all of the stated above , going from nothing to the final image ready to use only using the free software Blender 2.8 so all you need to follow the course is your computer.

what you will learn :

High poly subd modelling techniques

sculpting deatails on the model

creating materials from scratch

masking materials to add logos and bump details

lighting techniques

rendering the model

post processing in Blender 2.8

02 Setting up the workspace 001 Setting up the keymaps

03 Setting up addons 001 Looptools 002 F2 003 Bolt Factory 004 Bool tool 005 Node wrangler 006 UV Squares

04 Pure ref 001 Installing pure ref and setting up a reference image in blender

05 Modelling the Headset 001 Part 1 – Modelling the ears 002 Part 2 – Modelling the grid pattern 003 Part 3 – The shear tool 004 Part 4 – Continuing the ears 005 Part 5 – Finishing the ears 006 Part 6 – Instancing the models 007 Part 7 – Mirroring the models 008 Part 8 – Modeling with curves 009 Part 9 – Modelling the top bands holder 010 Part 10 – Finishing the top bands holder 011 Part 11 – Modelling the headband 012 Part 12 – Adding details to the headband 013 Part 13 – Modelling the ear cushions 014 Part 14 – Modelling the ear cushion pattern 015 Part 15 – Modelling the stitches 016 Part 16 – Modelling the microphone 017 Part 17 – Finishing the microphone 018 Part 18 – Adding bolts 019 Part 19 – Sculpting the ear cushions

06 Texturing the headset 001 Part 1 – Texturing the ear cushion pattern 002 Part 2 – Making the main plastic material 003 Part 3 – Bolts material 004 Part 4 – Emissive material 005 Part 5 – Making the microphone materials 006 Part 6 – Making the ear cushion leather material 007 Part 7 – Making the headband leather material 008 Part 8 – Adding the headband logo 009 Part 9 – Adding the side logos 010 Part 10 – Adding bump holes on earcups

07 Lighting and rendering 001 Part 1 – Setting up camera and environment 002 Part 2 – Lighting techniques 003 Part 3 – scene lights , rendering and final compositing

[Udemy] Complete 3D product modeling course Blender 2.8 from A to Z_Subtitles.7z [Udemy] Complete 3D product modeling course Blender 2.8 from A to Z.7z

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