Release date:2021, September 3

Author:Sara Hansen

Skill level:Beginner

Language:English

Exercise files:Yes

In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you’re not comfortable using the combing tools in Houdini you will also learn how to import guides or curves from another software package to continue grooming.

We’ll be starting with the scene basics and learning more technical production aspects like how to transfer hair to an updated model with different topology, shape, or uvs and also how to transfer hair to an animated model. We even look at how to simulate the hair with wind. You’ll learn how to set up fur shaders with textures, and how to setup cameras and render with Mantra.

This course has been designed for intermediate level.

After viewing this course, you will be able to groom any animal, human or creature, using the same workflow and techniques with confidence.

Chapter 1: Scene and Geometry Set Up

Scene Options

Loading Bind Geometry

Creating Groups

Creating VDB Collision

Importing Anim Geo

Creating Environment Light

Chapter 2: Guide Groom

Creating Body Guides

Body Guide Advect

Painting Masks

Mask Adjustments

Guide Masking

Importing Guide Curves From Other Software

Chapter 3: Hair Groom

Hair Clump

Body Fur Filters

Face Fur

Chin, Ear, Tail And Elbow Hair

How To Randomize Thickness

Whiskers and Eyelashes

Mane

Chapter 4: Rendering

Render Cameras

Rendering With Mantra

Fur Shader Basics

Eye Shader

Skin Shader

Final Fur Shader

Chapter 5: Fur Pipeline

Converting Guides and Fur Into Geometry

Transferring Fur To Animated Geometry

Transferring Hair To New Geometry

Combining Hair For Export

Simulating Guide Hair

Final Render

1a – Scene Options 1b – Loading Bind Geometry 1c – Creating Groups 1d – Creating VDB Collision 1e – Importing Anim Geo 1f – Creating Environment Light 2a – Creating Body Guides 2b – Body Guide Advect 2c – Painting Masks 2d – Mask Adjustments 2e – Guide Masking 2f – Importing Guide Curves From Other Software 3a – Hair Clump 3b – Body Fur Filters 3c – Face Fur 3d – Chin, Ear, Tail And Elbow Hair 3e – How To Randomize Thickness 3f – Whiskers and Eyelashes 3g – Mane 4a – Render Cameras 4b – Rendering With Mantra 4c – Fur Shader Basics 4d – Eye Shader 4e – Skin Shader 4f – Final Fur Shader 5a – Converting Guides and Fur Into Geometry 5b – Transferring Fur To Animated Geometry 5c – Transferring Hair To New Geometry 5d – Combining Hair For Export 5e – Simulating Guide Hair 5f – Course Conclusion

CGCircuit – Grooming Lion Fur in Houdini – Sara Hansen.7z.001 CGCircuit – Grooming Lion Fur in Houdini – Sara Hansen.7z.002 CGCircuit – Grooming Lion Fur in Houdini – Sara Hansen.7z.003 [CGCircuit] Grooming Lion Fur in Houdini by Sara Hansen_Subtitles.7z

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