Release date:2021

Author:IGOR ZANIC

Skill level:Beginner

Language:English

Exercise files:Yes

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WEEK1 01_intro 02_overview 03_wedge_setup 04_dailies 05_workflow 06_flip_fluids_practical 07_import_data 08_flip_fluids_flood 09_preview_sim 10_wwater_source 11_wwater_solver 12_wwater_result 13_wedges_setup_integration 14_script_setup 15_opencl_tip 16_assignment

WEEK2 01_intro 02_visual_study 03_flip_fluid_setup 04_flip_fluid_emitter 05_flip_fluid_tweaking 06_flip_fluid_sop_preview 07_flip_fluid_velsmoothing_wedge 08_improving_the_sim 09_advanced_meshing 10_white_water_sourcing 11_white_water_setup 12_white_water_tweaks 13_wind 14_wind_fix 15_stifness_by_age 16_stifness_by_age_preview 17_whitewater_recap 18_assignment

WEEK3 01_intro 02_narrow_band_intro_part01 03_narrow_band_intro_part02 04_whale_visual_reference 05_setup 06_flip_source 07_minor_tweaks 08_particle_seperation 09_surface_oversampling 10_surface_oversampling_review 11_birth_death_threshold 12_velocity_smoothing_tweaks 13_droplet 14_droplet_review 15_grid_scale_tweaking 16_global_drag 17_global_drag_review 18_droplet_drag 19_droplet_drag_review 20_speedlimit 21_sitck_on_collision 22_sitck_on_collision_review 23_assignment_and_review

WEEK4 01_intro 02_whale_velocity 03_whale_velocity_noise 04_whale_velocity_noise_review 05_drag_using_mask 06_drag_using_mask_in_dops 07_drag_using_mask_in_dops_review 08_drag_clarification 09_edge_drag 10_final_flip 11_meshing_particle_surface_fluid 12_custom_meshing_part1 13_custom_meshing_part2 14_custom_meshing_part3 15_custom_meshing_part4 15_mesh_review 16_wwater_solver_intro_adhesion 17_wwater_solver_intro_clumping_stiffness 18_wwater_solver_intro_erosion 19_wwater_solver_intro_repellants 20_whale_wwater_sim_tweak_part1 21_whale_wwater_sim_tweak_part2 22_whale_wwater_sim_tweak_part3 23_whale_wwater_sim_tweak_part4 24_assignment

WEEK5 00_intro 01_rock_splash_setup 02_rock_splash_tweak 03_rock_splash_volume_technique 04_rock_splash_volume_review 05_rock_splash_volume_specular 06_whale_jump_setup 07_whale_jump_ocean_shader 08_whale_jump_ocean_part2 09_whale_jump_fluid_mesh_part1 10_whale_jump_fluid_mesh_part2 11_whale_jump_fluid_mesh_part3 12_whale_jump_foam_part1_to_edit 13_whale_jump_foam_masking 14_whale_jump_fluid_mesh_shader_tweaks 15_whale_jump_final_tweaks 16_whale_jump_compositing 17_assignment

WEEK6 01_intro 02_initial_scene_setup 03_ocean_wave_setup_part1 04_particle_seperation 05_grid_scale 06_force_scale 07_oversampling 08_ocean_types 09_shoreline 10_drag_by_ramp 11_drag_by_vorticity 12_smart_mask 13_smart_mask_sim_preview 14_beach_collision_mask 15_rocks 16_assignment

WEEK7 01_intro 02_core_fluid_sim 03_initial_wwater_01 04_initial_wwater_02 05_surface_field_post_process 06_wwater_lead_edge_source 07_wwater_custom_override 08_fluid_mesh_setup

WEEK8 01_intro 02_flip_and_wwater_tips 03_wetmap 04_wetmap_in_scene 05_beach_shading 06_beach_shading_tweaks 07_beach_vol_shading 08_beach_disp_masking 09_ocean_disp_creation 10_beach_disp_masking 11_beach_disp_setup 12_beach_review_and_fixes 13_point_cloud_in_shader 14_sand_shading 15_foam 16_aovs 17_compositing 18_assigments_and_outro 19_thank_you 20_bonus_volume_mask_workflow 21_bonus_collision_and_simulation

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