Release date:2022

Author: Joel Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.

1. Introduction 001. Why landscapes are important for games

2. Landscapes in Unreal 002. Setting up the terrain transformations 003. Understanding sections and components for games

3. Managing the Terrain 004. Creating a new far distance terrain 005. Terrain resolution for gameplay

4. Sculpting Detail for Archviz 006. Using the Sculpt and Smooth tools 007. Creating ramps and flattening rough terrain 008. Adding erosion to the scenery 009. How static meshes can aid in terrain building

5. Painting Textures and Meshes 010. Landscape materials can enhance games 011. Using the paint tools 012. Tackling tiling texture maps 013. Painting with static meshes

Ex_Files_Unreal_Engine__Game_Terrain_Techniques.7z [LinkedIn] Unreal Engine Game Terrain Techniques_Subtitles.7z

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