Release date:2022, February

Author:CG Circuit

Skill level:Intermediate

Language:English

Exercise files:Yes

Course Description Note: Several lessons are available for free and I encourage you to check them out.

Welcome to Advanced Particles series: Demon Fire Trails.

Some of the things you will learn with this course are going to be:

How to animate a static geometry along a curve, without relying on constraint networks How to setup particle and smoke simulations and optimize them for faster results Advanced Techniques for Particle advection Creating deformations post-simulation with with VEX.

Along the way I prepared different demo videos with examples, explaining certain techniques before we implement them in our actual project. These are marked with a “DEMO” in front of the title of the lesson.

In the rendering section we learn how to:

Render particles as smoke with Mantra, and set up different custom passes. Create and render volumetric lights and also set up utility passes.

In the Nuke section we bring everything together to achieve the final look.

Here I share some of my favorite nodes and techniques, and also cover workflows regarding

the very powerful DEEP compositing system.

Aside from the skull geometry which you will be provided with we will be creating everything from scratch.

01 – Overview 02 – Geo and Curve setup 03 – primuv 04 – XYZDist 05 – Animate along curve 06 – Camera and refine animation 07 – UP vector 08 – Optimize source 09 – Body smoke setup 11 – Adding velocity 12 – Microsolvers 13 – POP Setup 14 – Dot Product 15 – Optimize simulation 16 – Advection 17 – Advect by gradient volume 18 – Adding to advection 19 – Adjust smoke 20 – Matrix rotation 21 – Applying rotation 22 – Scaling rotation 23 – Scale along curve 24 – Head source 25 – Motion setup 26 – Smoke setip 27 – Adjust smoke 28 – Smoke collision 29 – Particles advection 30 – Volumesample 31 – Particle collision 32 – Fix stepping 33 – Face particles 34 – Merge everything 35 – OCIO 36 – Volume rasterize 37 – Increase Quality 38 – Adjust density 39 – Scatter volume 40 – image planes 41 – Volumetric lights 42 – Sparks 43 – Mask utility 44 – Camera Export 45 – Nuke setup 46 – Depth of field 47 – Emission 48 – Volumetric Pass 49 – Sparks 50 – final Adjustments [CG Circuit] Advanced Particles 2 – Demon Fire Trail.7z [CG Circuit] Advanced Particles 2 – Demon Fire Trail_Subtitles.7z

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