Release date:2022, February

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Blender 3D Modeling Tools Subdivision Surface Modeling Blender’s Node Editor Lighting and HDR Images Blender’s Cycles Renderer Animating in Blender Blender’s Video Sequence Editor

Requirements You will only need Blender 3.0 for this course. No other software is required.

Description In this course we will create a 1952 Nash-Healey Roadster. This is a rare gem of a car; only about 500 were ever made. But we’re going to create one using Blender 3.0, from the first polygon to the final rendered animation. If you’ve ever wanted to create realistic, detailed models of complex objects, then this course is for you. Not only will you learn modeling tools and techniques, but you will also learn how to use reference images, stay organized, and manage a large project in Blender.

We will begin with the body of the car, creating the underlying shape. And then, using Blender’s Shrink Wrap modifier, we will mold each panel to that shape, so we get a precise fit between each of the pieces. Next we will work on modeling the various external parts of the car. We will create the chrome details using Blender’s Subdivision Surface modifier. And we will create the tire treads and spoked hubcaps using the Array Modifier. We will then model the various pieces of the car’s interior, keeping an eye on our reference images to bring the details to life.

When the modeling is complete, we will create materials and textures for the car, using Blender’s Node Editor. And finally, we will light and render the scene using the Cycles render engine. We’ll also have some fun animating the camera around the car and create a short video using Blender’s Video Sequence Editor.

Learn fundamental Blender tools and techniques while creating this rare classic car, with “Blender 3.0 Vintage Car Creation.”

Who is the target audience? Beginner Blender artists with some knowledge of the user interface.

01 – Working with Reference Images 01. Course Overview 02. Preparing the Reference Images 03. Setting Up Reference Images in Blender

02 – Creating the Car Body 01. Beginning the Modeling 02. Modeling the Hood 03. Extruding the Hood Vent 04. Using the Shrinkwrap Modifier for Smoothing 05. Beginning the Front Fender 06. Continuing the Fender 07. Beginning the Side of the Car 08. Continuing with the Side 09. Connecting the Fender and Hood 10. Extending the Hood to the Cab 11. Beginning the Back of the Car 12. Starting the Rear Fender 13. Working on the Rear Fender 14. Finishing the Back 15. Creating the Exterior Panels 16. Conforming the Front Panels 17. Finishing the Panels

03 – Modeling the External Pieces of the Car 01. Modeling the Grill Rim 02. Creating the Headlights 03. Grill Rim Redux 04. Modeling the Grill Bars and Emblem 05. Creating the Front Bumper 06. Modeling the Front Turn Signal 07. Using the Boolean Modifier 08. Using Blenders Path Tool 09. Creating the Windshield with NURBS Surfaces 10. Modeling the Windshield Frame 11. Creating the Hood Ornament 12. Beginning the Rear Bumper 13. Finishing the Rear Bumper 14. Beginning the Tail Lights 15. Finishing the Tail Lights 16. Modeling the Rear Fender Lights 17. Creating the License Plate Light 18. Creating the Trunk Latch

04 – Creating the Spoked Wheels 01. Beginning the Wheels 02. Modeling the Hub Caps 03. Beginning the Hub Cap Spokes 04. Using the Array Modifier for the Spokes

05 – Modeling the Interior of the Car 01. Modeling the Cab Trim 02. Beginning the Seats 03. Working On the Seats 04. Continuing the Seats 05. Finishing the Seats 06. Beginning the Dashboard 07. Finishing the Dashboard Base 08. Adding the Interior Floor 09. Modeling the Interior Door Panel 10. Beginning the Steering Wheel 11. Continuing the Steering Wheel 12. More Work On the Steering Wheel 13. Finishing the Steering Wheel 14. Adding Details to the Dash 15. Adding More Details to the Dash 16. Modeling the AM Radio 17. More Details to the Dashboard 18. Beginning the Glove Compartment 19. Finishing the Glove Compartment 20. Modeling the Gas Pedal 21. Using the Spin Tool 22. Creating Details Under the Dash 23. Modeling the Rear View Mirror 24. Modeling the Gear Shift 25. Creating the Door Latch 26. Finishing the Door Latch 27. Finishing the Interior Modeling

06 – Creating the Undercarriage of the Car 01. Modeling the Oil Pan 02. Working on the Rear Axle 03. Continuing the Undercarriage 04. More Work on the Undercarriage 05. Modeling the Wheel Wells 06. Finishing the Undercarriage

07 – Creating the Tire Treads 01. Beginning the Tire Tread 02. Finishing the Tire Treads

08 – Adjustments, Tweaks, and Fixes 01. Adding the Side Trim 02. Finishing the Side Trim 03. Adding Thickness to the Car Body 04. Adjusting the Undercarriage and Bumper Plate 05. Final Fixes for the Tires 06. Making More Adjustments and Fixes 07. Finishing the Fixes and Adjustments

09 – Creating the Materials and Textures 01. Beginning to Add Materials 02. Assigning Multiple Materials to an Object 03. Adding Materials to the Tires and Wheels 04. Adding Materials to the Interior 05. Finishing the Chrome Material 06. Creating Textures for the Seats 07. Adding More Materials for the Interior 08. Creating the Floor Texture 09. Adding Textures to the Radio and Dials 10. Adding the Textures for the Headlights and Emblem 11. Making the Car Paint Material 12. Creating a Glass Material 13. Adding Materials to the Tail Lights 14. Creating the Materials for the Undercarriage

10 – Rendering the Scene 01. Getting the Car Ready for Rendering 02. Setting Up the Interface for Rendering 03. Rendering Images of the Car 04. Using Depth of Field and Glare 05. Rendering an Animation 06. Using the Video Sequence Editor 07. Exporting Video File of the Animation 08. Adding the N Logo To the Hub Caps 09. Conclusion [Udemy] Blender 3.0 Vintage Car Creation by Darrin Lile.7z [Udemy] Blender 3.0 Vintage Car Creation by Darrin Lile_Subtitles.7z

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