Release date:2021, April 17

Author:Nikolay Naydenov

Skill level:Beginner

Language:English

Exercise files:Yes

So you wanna make 3d characters for games?

But you don’t know the workflow?

Or you don’t know the programs?

Don’t worry, Zbrush-Blender-Substance Painter full 3d game character for Absolute beginners course gets you covered. I am also here for you.

My name is Niko and I am a 3D character artist and teacher. I started working in the game industry 14 years ago and after numerous games and characters, I now teach at ARC academy for game art, make online courses and you probably have stumbled upon my YouTube channel – Speedchar.

In this course we will learn Zbrush, Blender and Substance Painter from scratch. You will learn how to make characters like this one from the high poly, through retopology and UVs ( all in Zbrush) fix your mesh and prepare it for baking in Blender and then bake and make textures in Substance Painter.

As a bonus we will make a pose and render both the high and the low poly to make a better presentation.

First we will start with basics of Zbrush. We will then learn how to sculpt by making a female head. After that we will bring the most used brushes on the main Ui, to have easier access to them and at least double our speed. Following will be bringing our concept into Zbrush and start sculpting it from sphere. We will have a detailed look into all sculpting methods and techniques, required for making this character. After we colorize and refine it, we will pose our superhero in Zbrush, make render passes and combine them in Photoshop for portfolio render.

Then we will take the t-posed version and start retopologizing it by hand in Zbrush. I will tell you all you need to know about how and why I do my retopology in Zbrush. After we are done with retopology we will unwrap the character again in Zbrush.

And at last it will be time to bring it into Blender. I will get you familiar with Blender interface and the features to get you started. Then we will quickly fix some problems on our mesh and resize and arrange our Uvs inside Blendet to fully prepare captain Fenex for texturing.

Then we will export our hero from Blender, open Substance Painter and get familiar with its interface and features. After that we will import out model there, bake all necessary maps and start making our materials. We will experiment and even have a little bit of fun with the materials, maybe. When we finish with the fun, we will concentrate on exporting the textures out of Substance Painter.

And then will come the bonus and experiment section of the course. We will put the textures in Blender to see our model there in it’s full glory. Then i will show you how to get a ready skeleton for your meshes from vintage Blender, adjust it to our model and attach our model to the bones of the skeleton. After that we will move and pose the model witht he help of the bones. When we are ready with the pose i will teach you how to render in Blender and even make a turntable animation for better presentation.

At the end we will spend 30 minutes to talk about Artstation, portfolio and successful presentation with examples and some practical advices.

Since this is Absolute beginners course, no previous knowledge of Zbrush, Blender or Substance Painter is required. I just always recommend with my courses that you practice and do the things i do, in order to get the best possible learning experience. So lets open Zbrush and dive in to the world of 3D characters.

01 Intro 02 Starting with Zbrush 03 Start sculpting a female head 03-2 Start sculpting a female head Pt2 04 Refining, adding eyeballs and color 05 Customizing Zbrush for much faster workflow 06 Opening our concept in Zbrush and starting the model 07 Adding eyebrows, nose tip and refining the head 08 Making the eye mask, Zemesh, Zmodeler 09 Refining the mask, making the body and starting the arms 10 Adding fingers and legs 11 Merging the body, polypaint test, making the tail 12 Making the gloves and boots 13 Feedback from Franck, head and tail polish 14 Recap of what we have learned so far and refining the tail 15 Polishing the tail and body 16 Making lower subdivisions, and finishing the high poly 17 Posing the character 18 Posing the cape 19 Making render passes from Zbrush and posing the tail 20 Combining the render passes in Photoshop for a nice render 21 How to start retopology in Zbrush 22 Finishing the head retopology 23 Retopology of the hands 24 Retopology of the torso 25 Retopology of the legs and tail 26 Retopology of the cape and eyes 27 Finishing the retopology 28 Making the UVs and exporting obj-s for Blender 29 Getting started with Blender 30 Adjusting the UVs and exporting obj from Blender to Substance Painter 31 Getting started with Substance Painter 32 Assembling the character and how to make materials in Substance painter 33 Experimenting with materials in Substance Painter 34 Exporting textures from SP and assign them in Blender 35 Rigging Captain Fenex in Blender 36 Struggling with the rig and making a pose 37 Rendering in Blender 38 Making a turntable animation and render a movie in Blender 39 Artstation, portfolio and how to get exposure Project Files.7z Zbrush, Blender, Substance Painter 3D game character course by Nikolay Naydenov_Subtitles.7z

01. Introduction 02. Starting with Zbrush 03. Start sculpting a female head 04. Start sculpting a female head Pt2 05. Refining, adding eyeballs and color 06. Customizing Zbrush for much faster workflow 07. Opening our concept in Zbrush and starting the model 08. Adding eyebrows, nose tip and refining the head 09. Making the eye mask, Zemesh, Zmodeler 10. Refining the mask, making the body and starting the arms 11. Adding fingers and legs 12. Merging the body, polypaint test, making the tail 13. Making the gloves and boots 14. Feedback from Franck, head and tail polish 15. Recap of what we have learned so far and refining the tail 16. Polishing the tail and body 17. Making lower subdivisions, and finishing the high poly 18. Posing the character 19. Posing the cape 20. Making render passes from Zbrush and posing the tail 21. Combining the render passes in Photoshop for a nice render 22. How to start retopology in Zbrush 23. Finishing the head retopology 24. Retopology of the hands 25. Retopology of the torso 26. Retopology of the legs and tail 27. Retopology of the cape and eyes 28. Finishing the retopology 29. Making the UVs and exporting obj-s for Blender 30. Getting started with Blender 31. Adjusting the UVs and exporting obj from Blender to Substance Painter 32. Getting started with Substance Painter 33. Assembling the character and how to make materials in Substance painter 34. Experimenting with materials in Substance Painter 35. Exporting textures from SP and assign them in Blender 36. Rigging Captain Fenex in Blender 37. Struggling with the rig and making a pose 38. Rendering in Blender 39. Making a turntable animation and render a movie in Blender 40. Artstation, portfolio and how to get exposure

[Udemy] Zbrush – Blender – Substance Painter full 3D character course_Subtitles.7z [Udemy] Zbrush – Blender – Substance Painter full 3D character course.7z

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