本课程教授有关视频游戏像素艺术的所有内容。从最基础的技术到先进的技术。学生将学习线条、形状、色彩理论和和谐、创建调色板、设计角色、背景、物品、制作动画,甚至如何开始自由职业。您还将学到很多有关游戏设计原理的知识。

如果您对艺术或像素艺术不熟悉,并且想为您的独立游戏创造更好的艺术,那么本课程适合您。
这门课程总是每周都会增加新的课程。如果您希望我讨论某个主题,您可以给我留言,我会做的。我每天都在 Udemy 和 Discord 服务器上,因此您可以轻松与我联系。一旦您在服务器上达到某个角色,例如与我和/或其他人一起处理实际项目(例如在多个平台上完成、发布的游戏),Discord 还会提供某些好处。Pixel Art Master Course – Beginner to Professional-Freelance

本课程将加强您在艺术和像素艺术方面的基础。它将建立您对自己的艺术的信心,并为您提供继续改进像素艺术并开始赚钱所需的信息。
当您完成课程时,您将已经拥有具有实用游戏设计的不同游戏类型的作品集。
本课程分为 3 大部分:初级 [B]、中级 [I] 和高级 [A]。每个部分在其标题末尾的方括号内都标有相应的难度字母。

课程时长:12.5小时 1280X720 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件

我会学到什么?
了解如何创建简单和复杂的像素艺术!物体、角色、环境、动画——全部!
用原型构建您自己的游戏艺术!
在哪里找到客户,如何与他们交谈以及您的工作收费是多少!
您将学习为所有游戏类型(例如角色扮演游戏、平台游戏、自上而下)设计和制作像素艺术动画
访问 Discord 服务器,您可以在其中从事真正的项目(赚钱)

要求
您需要一台可以正常工作的电脑,最好配备鼠标和键盘。

目标受众是谁?
想要学习简单的游戏像素艺术的游戏开发者
想要成为专家的初学者像素
艺术家想要扩展现有知识并学习新技能的经验丰富的像素艺术家
想要学习新艺术领域的游戏艺术家
任何想要学习如何交流游戏行业以及如何赚钱
如果你想加入专属像素艺术社区


课程目录:
一. 入门
01.01 本课程如何运作
01.02 使用什么软件。免费或付费
01.03 Photoshop 基础知识
01.04 Pyxel Edit
01.05 Aseprite
01.06 Piskel

二. 线条和形状 [B]
02.07 简介
02.08 线条
02.09 挑战 1
02.10 形状
02.11 挑战 2

三、 着色和光照 [B]
03.12 简介
03.13 明暗度和对比度基础知识
03.14 负空间和正空间
03.15 基本几何形状
03.16 立方体着色
03.17 球体着色
03.18 圆柱体着色
03.19圆锥体着色
03.20 金字塔着色
03.21抖动
03.22 挑战 3

四. 颜色和纹理 [B]
04.23 简介
04.24 色调
04.25 饱和度
04.26 明度
04.27 基本色彩理论
04.28 色彩和谐
04.29 创建调色板
04.30 简单木质纹理
04.31 简单金属纹理
04.32 将纹理应用到形状
04.33 挑战 4

五. 绘制简单的物体 [B]
05.34 简介
05.35 从简单的几何形状创建物体
05.36 绘制一个橙子
05.37 绘制一个药水瓶
05.38 绘制一本书
05.39 绘制一个箭头
05.40 绘制一把剑
05.41 绘制一把枪
05.42 挑战 5

六. 瓷砖 [B]
06.43 简介
06.44 什么是瓷砖
06.45 瓷砖基础知识
06.46 简单的草地瓷砖
06.47 简单的污垢瓷砖
06.48 简单的水瓷砖
06.49 创建瓷砖集
06.50 挑战 6

七. 背景 [B]
07.51 简介
07.52 绘制简单的背景
07.53 使用颜色和形状创造深度
07.54 添加水面倒影
07.55 挑战 7

八. 基本角色 [B]
08.56 简介
08.57 绘制 8×8 像素艺术角色
08.58 绘制 16×16 像素艺术角色
08.59 绘制 32×32 像素艺术角色
08.60 挑战 8

九. 简单动画[B]
09.61 简介
09.62 什么是动画
09.63 简单的草动画
09.64 挑战 9.1
09.65 8×8 角色行走和奔跑动画
09.66 8×8 角色攻击动画
09.67 16×16 角色行走和奔跑动画
09.68 16×16 角色攻击动画
09.69 32×32 角色行走和奔跑动画
09.70 32×32 角色攻击动画
09.71 挑战 9.2

十. 平台游戏视图 [I]
10.72 简介
10.73 一致的调色板
10.74 平台游戏图块集
10.75 平台游戏背景
10.76 前景细节
10.77 平台游戏角色
10.78 平台游戏角色闲置和行走动画
10.79 角色攻击-伤害-死亡动画
10.80 平台游戏敌人
10.81 敌人动画
10.82 平台游戏陷阱
10.83 完成平台游戏模型
10.84 不同类型的平台游戏视角
10.85 挑战 10

十一. 自上而下的视图 [I]
11.86 什么是自上而下的视图
11.87 自上而下的射击游戏角色设计说明
11.88 自上而下的角色
11.89 角色行走动画
11.90 自上而下的草图块
11.91 自上而下的泥土图块
11.92 自上而下的图块组
11.93 道路和人行道图块

十二. 高度细致的像素艺术 [A]
12.94 剑

十三. 自由职业 [A]
13.100 克服恐惧
13.101 获取反馈
13.102 曝光和反馈的网站
13.103 作品集 – 放入什么
13.104 免费工作
13.105 你应该收取多少费用
13.106 付款方式
13.107 合同中需要注意的事项
13.108 黑暗自由职业
13.109 如何与客户交谈
13.110 找工作的网站
13.111 客户类型及其转变
13.112 如何发展您的业务
13.95 简介
13.96 什么是成功
13.97 关于如何改进和取得成功的一般准则
13.98 磨练
13.99 焦点

十四 等轴测视图
01. 简介
02. 什么是等轴测视图
03. 等轴测网格
04. 等轴测房间
05. 等轴测地毯
06. 等轴测窗户
07. 等轴测桌子
08. 等轴测花瓶 09. 等轴测瓷砖
10.等轴测角色
11. 挑战 13

十五, Rpg 视图
01. 简介
02. 什么是 RPG 视图
03. RPG 角色设计
04. RPG 角色循环循环(8 个方向)
05. RPG 房屋
06. RPG 方块
07. RPG 树
08. RPG 宝箱
09. RPG 蘑菇
10.RPG岩石
11.RPG模型
12.挑战12

Release date:2019, February 4

Duration:12 h 33 m

Author:Mislav Majdandžić

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn how to create both SIMPLE and COMPLEX pixel art! Objects, characters, environment, animations – ALL of it!

Build your own game art with prototypes!

Where to find clients, how to talk to them and how much to charge for your work!

You will learn to design and animate pixel art for all game genres (e.g. RPG, Platformer, Top-down)

Get access to Discord server where you can work on REAL projects (that earn money)

Requirements
You need a working PC, preferably with a mouse and a keyboard.

Description
This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, colour theory and harmony, creating a colour palette, designing characters, backgrounds, items, making animation and even how to start freelancing. You will also learn a lot about game design principles.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

This course is always growing with new lesson every week. If there is a topic that you would like me to cover, you can message me and I will make it. I am on Udemy and Discord server every day so you can easily get in contact with me. Discord also provides certain benefits once you reach a certain role on the server such as working on real projects with me and/or other people (e.g. finished, published games on multiple platforms).

This course will strengthen your foundations in art and pixel art. It will build your confidence in your art and give you the information you need to continue improving your pixel art and start making money.

By the time you finish the course, you will already have a portfolio for different game genres with practical game design.

This course has 3 big parts: beginner [B], intermediate [I] and advanced [A]. Each section is marked with a letter inside square brackets at the end of it’s title with corresponding difficulty.

Who is the target audience?

Game developer that wants to learn simple pixel art for games

Beginner pixel artist that wants to become an expert

Experienced pixel artist that wants to expand existing knowledge and learn new skills

Game artist that wants to learn new field of art

Anyone that wants to learn how to communicate in game industry and how to earn money

If you want to join exclusive pixel art community

Table of Contents

Getting started 01:19:04

How this course works 01:54

What software to use? Free or paid? 04:43

Photoshop basics 25:09

Pyxel Edit 19:15

Aseprite 16:47

Piskel 11:16

Lines and Shapes [B] 11:55

Introduction 00:20

Lines 04:34

Challenge 1 02:51

Shapes 02:11

Challenge 2 01:59

Shading and lighting [B] 20:05

Introduction 00:19

Value and contrast basics 01:48

Negative and positive space 01:27

Basic geometric shapes 01:29

Shading a cube 02:48

Shading a sphere 02:55

Shading a cilinder 01:46

Shading a cone 02:21

Shading a pyramid 01:07

Dithering 02:44

Challenge 3 01:21

Colours and textures [B] 40:42

Introduction 00:25

Hue 03:50

Saturation 01:54

Value 00:55

Basic colour theory 05:49

Colour harmony 05:30

Creating a colour palette 06:02

Simple wood texture 05:37

Simple metal texture 03:33

Applying textures to shapes 06:26

Challenge 4 00:41

Drawing simple objects [B] 41:13

Introduction 00:29

Creating objects from simple geometric shapes 00:51

Drawing an orange 08:54

Drawing a potion bottle 07:05

Drawing a book 04:02

Drawing an arrow 05:11

Drawing a sword 08:32

Drawing a gun 04:42

Challenge 5 01:27

Tiles [B] 28:59

Introduction 00:14

What are tiles 02:25

Tiling basics 05:47

Simple grass tile 03:54

Simple dirt tile 04:11

Simple water tile 05:58

Creating a tileset 05:58

Challenge 6 00:32

Backgrounds [B] 19:15

Introduction 00:22

Drawing a simple background 08:39

Using colours and shapes to create depth 03:50

Adding reflection on water surface 03:22

Challenge 7 03:02

Basic characters [B] 23:43

Introduction 00:22

Drawing 8×8 pixel art character 06:02

Drawing 16×16 pixel art character 09:06

Drawing 32×32 pixel art character 07:33

Challenge 8 00:40

Simple animation [B] 47:28

Introduction 00:21

What is animation 01:33

Simple grass animation 05:37

Challenge 9.1 00:52

8×8 character walk and run animation 05:39

8×8 character attack animation 03:32

16×16 character walk and run animation 09:53

16×16 character attack animation 05:30

32×32 character walk and run animation 05:38

32×32 character attack animation 07:33

Challenge 9.2 01:20

Platformer View [I] 02:25:14

Introduction 00:35

Cohesive colour palette 14:29

Platformer Tileset 33:10

Platformer Background 08:40

Foreground Details 13:24

Platformer Character 14:19

Platformer Character Idle and Walk/Run animations 08:40

Character Attack/Dmg/Death Animations 10:06

Platformer Enemy 07:09

Enemy Animations 06:27

Platformer Traps 06:32

Finishing the Platformer Mockup 10:45

Different types of platformer perspectives 10:10

Challenge 10 00:48

Top Down View [I] 02:08:25

Introduction 00:20

What is Top Down View? 08:12

Top Down Shooter Character design explanation 04:30

Top Down Character 17:48

Character Walk Animation 04:15

Top Down Grass Tile 05:47

Top Down Dirt Tile 04:21

Top Down Tileset 17:31

Road and Sidewalk Tiles 16:41

Top Down House 16:38

Top Down Vehicle 13:04

Top Down Objects 07:58

Top Down Mockup 11:07

Challenge 11 00:13

Highly Detailed Pixel Art [A] 25:33
Sword 25:33

Freelancing [A] 02:21:38

Introduction 00:46

What is success 04:54

General guidelines on how to improve and become successful 01:49

Grind 06:30

Focus 05:36

Overcoming the fears 05:23

Getting feedback 03:10

Websites for exposure and feedback 04:20

Portfolio – what to put in it 10:16

Working for free 06:22

How much should you charge 16:21

Ways of payments 05:50

Things to look out for in contracts 07:42

Dark Freelancing 02:31

How to talk to clients 20:02

Websites for finding work 12:41

Types of clients and their transformations 10:04

How to grow your business 17:21

01. Getting started
01.01 How this course works
01.02 What software to use. Free or paid
01.03 Photoshop basics
01.04 Pyxel Edit
01.05 Aseprite
01.06 Piskel

02. Lines and Shapes [B]
02.07 Introduction
02.08 Lines
02.09 Challenge 1
02.10 Shapes
02.11 Challenge 2

03. Shading and lighting [B]
03.12 Introduction
03.13 Value and contrast basics
03.14 Negative and positive space
03.15 Basic geometric shapes
03.16 Shading a cube
03.17 Shading a sphere
03.18 Shading a cilinder
03.19 Shading a cone
03.20 Shading a pyramid
03.21 Dithering
03.22 Challenge 3

04. Colours and textures [B]
04.23 Introduction
04.24 Hue
04.25 Saturation
04.26 Value
04.27 Basic colour theory
04.28 Colour harmony
04.29 Creating a colour palette
04.30 Simple wood texture
04.31 Simple metal texture
04.32 Applying textures to shapes
04.33 Challenge 4

05. Drawing simple objects [B]
05.34 Introduction
05.35 Creating objects from simple geometric shapes
05.36 Drawing an orange
05.37 Drawing a potion bottle
05.38 Drawing a book
05.39 Drawing an arrow
05.40 Drawing a sword
05.41 Drawing a gun
05.42 Challenge 5

06. Tiles [B]
06.43 Introduction
06.44 What are tiles
06.45 Tiling basics
06.46 Simple grass tile
06.47 Simple dirt tile
06.48 Simple water tile
06.49 Creating a tileset
06.50 Challenge 6

07. Backgrounds [B]
07.51 Introduction
07.52 Drawing a simple background
07.53 Using colours and shapes to create depth
07.54 Adding reflection on water surface
07.55 Challenge 7

08. Basic characters [B]
08.56 Introduction
08.57 Drawing 8×8 pixel art character
08.58 Drawing 16×16 pixel art character
08.59 Drawing 32×32 pixel art character
08.60 Challenge 8

09. Simple animation [B]
09.61 Introduction
09.62 What is animation
09.63 Simple grass animation
09.64 Challenge 9.1
09.65 8×8 character walk and run animation
09.66 8×8 character attack animation
09.67 16×16 character walk and run animation
09.68 16×16 character attack animation
09.69 32×32 character walk and run animation
09.70 32×32 character attack animation
09.71 Challenge 9.2

10. Platformer View [I]
10.72 Introduction
10.73 Cohesive colour palette
10.74 Platformer Tileset
10.75 Platformer Background
10.76 Foreground Details
10.77 Platformer Character
10.78 Platformer Character Idle and Walk-Run animations
10.79 Character Attack-Dmg-Death Animations
10.80 Platformer Enemy
10.81 Enemy Animations
10.82 Platformer Traps
10.83 Finishing the Platformer Mockup
10.84 Different types of platformer perspectives
10.85 Challenge 10

11. Top Down View [I]
11.86 What is Top Down View
11.87 Top Down Shooter Character design explanation
11.88 Top Down Character
11.89 Character Walk Animation
11.90 Top Down Grass Tile
11.91 Top Down Dirt Tile
11.92 Top Down Tileset
11.93 Road and Sidewalk Tiles

12. Highly Detailed Pixel Art [A]
12.94 Sword

13. Freelancing [A]
13.100 Overcoming the fears
13.101 Getting feedback
13.102 Websites for exposure and feedback
13.103 Portfolio – what to put in it
13.104 Working for free
13.105 How much should you charge
13.106 Ways of payments
13.107 Things to look out for in contracts
13.108 Dark Freelancing
13.109 How to talk to clients
13.110 Websites for finding work
13.111 Types of clients and their transformations
13.112 How to grow your business
13.95 Introduction
13.96 What is success
13.97 General guidelines on how to improve and become successful
13.98 Grind
13.99 Focus

14 Isometric view
01. Introduction
02. What is Isometric View
03. Isometric Grid
04. Isometric Room
05. Isometric Carpet
06. Isometric Window
07. Isometric Table
08. Isometric Vase
09. Isometric Tiles
10. Isometric Character
11. Challenge 13

15 Rpg view
01. Introduction
02. What is RPG View
03. RPG Character Design
04. RPG Character Walk Cycle (8 directions)
05. RPG House
06. RPG Tileset
07. RPG Tree
08. RPG Chest
09. RPG Mushrooms
10. RPG Rocks
11. RPG Mockup
12. Challenge 12
rpg view.7z

subtitles.7z
Pixel_Art_Master_Course_Ex_Files.7z

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