Release date:2018, December 19

Duration:02 h 27 m

Author:George Maestri

Skill level:Intermediate

Language:English

Exercise files:Yes

Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you build custom materials for texturing the exterior of residential buildings with 3ds Max 2019, Substance Designer, V-Ray, and Bitmap2Material (B2M). The training continues George Maestri’s residential modeling series, which started in SketchUp with a concept drawing for a single family home. Here George explains how to import the SketchUp drawing into 3ds Max and UV map the geometry so you can texture and enhance the design. He shows how to create custom materials—including wood, concrete, metal, and stucco—using V-Ray and Substance Designer. He also shows how to use the standalone and 3ds Max node-based versions of B2M to convert existing bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.

Topics include:

Importing assets from SketchUp

UV mapping

Creating V-Ray materials

Displacement mapping in V-Ray

Creating Substance materials

Modifying Substance materials in 3ds Max

Creating materials with B2M

Building V-Ray materials with B2M maps

001 Create realistic materials for 3D models 002 Get the most out of the exercise files 003 Set up the software 004 Clean up the SketchUp model 005 Import from SketchUp 006 Layer the scene 007 Fix geometry issues 008 Organize geometry for UV mapping 009 Use Unwrap UVW 010 Adjust UV layouts 011 Finalize UVs 012 Use MapScaler 013 Setting up V-Ray 014 Create physical materials for V-Ray 015 Understanding V-Ray materials 016 Displacement mapping in V-Ray 017 Install the Substance plugins 018 Use the 3ds Max Asset Library 019 Import Substance materials to 3ds Max 020 Modify Substance materials in 3ds Max 021 Create a basic stucco material 022 Control relief and gloss 023 Expose Substance parameters 024 Add the material to 3ds Max 025 Adjust the stucco material 026 The Bitmap2Material application 027 Using Bitmap2Material inside 3dS Max 028 Export Bitmap2Material maps to bitmaps 029 Rescale maps with MapScaler 030 Build V-Ray materials with Bitmap2Material maps 031 Next steps Ex_Files_3ds_Max_V_Ray_REM.7z

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