Release date:2022, February 6

Author:Tomas Sackmann

Skill level:Beginner

Language:English

Exercise files:Yes

Description In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

Main takeaways:– Understanding of Human anatomy in 3D, including the skeleton and muscles systems. Ability to create an anatomically correct human body in Zbrush or any sculpting software without using scans or base meshes Ability to create an animatable topology ready for production Ability to create good sets of UVs Ability to create primary, secondary and tertiary details on a sculpt. Understanding of a texturing process using photo projections and more artistic approaches in Substance Painter, but with techniques that can be applied also in Mari or other texturing software. Understanding of the entire workflow of character creation, not limited to the softwares used in the course.

After viewing this course, people can expect to be able to replicate a realistic human body using the same workflow used for film, TV production, games and any high res metaverse platform. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Note: Unfortunately, we cannot share the textures used from Texturing XYZ or 3d.sk because of their rights. But you can purchase this on your own or, as I will also be teaching you the photo projection workflow, you can get any photo set that you choose from the internet and you would still be able to follow the lessons with it.

02 Skeleton Ecorche 001 Introduction 002 Skull Block Out 003 Proportion 004 Spine Block Out 005 Pelvis 006 Calvicle 007 Scapula 008 Femur 009 Tibia 010 Fibula 011 Adjusting Proportion 012 Feet Part 001 013 Feet Part 002 014 Feet Part 003 015 Feet Part 004 016 Humerus 017 Lower Arm 018 Lower Arm Part 002 019 Hand Part 001 020 Hand Part 002 021 Vertebra 022 Spine Part 001 023 Spine Part 002 024 Sacrum 025 Extract Rip Cage Part 001 026 Rip Cage Part 002 027 Costal Cartilage 028 Coracoid Process 029 Conclusion

03 Scale

030 Adjust The Scale in Maya 031 Scal in Zbrush

04 Muscles Eroche 032 Intercostal Muscles 033 Spine Muscles 034 Serratus 035 Neck Muscles 036 Scapula Musclues 037 Latissimus 038 Trapezius 039 Sternocle 040 Serratus Anterior 041 Pectorails 042 Pectorails Mayor 043 Abdomen Muscles 044 External Oblique 045 Deltoid 046 Gluteus 047 Upper Front Leg 048 Upper Front Leg 002 049 Abductor Muscle 050 Lower Leg Part 001 051 Lower Leg Part 002 052 Feet Muscles 053 Tendons 054 Upper Arm 055 Lower Arm 056 Lower Arm Timelaps 057 The Hand 058 Hand Timelaps 059 Conclusion

05 Proportion 060 Introduction 061 Spotlight 062 Preparing File 063 Using Our Old Head 064 Rough Blockout 065 Porportion

06 Character Block Out 066 Introduction 066 Introduction.srt 067 Block out Timelaps Part 001 068 Block out Timelaps Part 002

07 Sculpting With Refrences 069 Sculpting With Refrences 070 A Pose And Polygroups 071 Arms And Back Timelaps 072 Legs Timelaps 073 Hands And Feet 074 Refining Hands Arms Feet 075 Final Pass Before Retopo

08 Retopology 076 Introduction And Transfer Attribute 077 Preparing Mesh in Zbrush 078 Working With Detached Meshes 079 Topology Basis 080 Timelaps Part 001 081 Timelaps Part 002 082 Hands Timelaps 083 Timelaps Connections 084 Centering Middle Edge 085 Mirror

09 Connecting To Head 086 Introduction 087 Matching Edge Loop 088 Connection With Head

10 UVs 089 Checking Mesh 090 Cutting UV Shells 091 Arranging UV Shells 092 Symmetrize 092 Symmetrize.srt 093 UV Sets 094 UV Set 002 095 UV Set 003

11 Secondary Shapes 096 Reimport And Project 097 Clean up errors 098 Timelaps 099 Morph Target 100 Defining Torso 101 Definng Legs 102 Defining Feets And Hands

12 Pose And Asymmetry 103 Introduction 104 Pose Timelaps 105 Asymmetry 106 Asymmetry Timelaps 107 Abs Timelaps 108 Abdomen

13 Detailing The Sculpt 109 Contrast 110 Veins 111 Smaller Veins 112 Preparing Mesh 113 Projection Head Details 114 Cleanup 115 Skin Details 116 Masking Skin Details 117 Pores Directionality 118 Pores Directionality Timelaps

14 Texturing Projections 119 Import And Baking 120 Mesh Maps 121 3D Wrap Tool 122 3D Wrap Timelaps 123 Projections And HSL 124 Hands And Arms 125 Tileable Textures 126 Bonus Track 127 Export Projections

15 Diffuse 128 Importing Projections 129 Fixing Projections 130 Blending Head With Body 131 Clone Tool 132 Color Variation 133 The Nipples

16 Diffuse Details 134 Veins 135 Paint 136 Tattoo in Photoshop 137 Applying Tattoo 138 Fixing Tattoo

17 Roughness 139 Base Roughness 140 Procedural Variation 141 Rough Areas 142 Nails 143 Levels

18 Bump 144 Importing Head Bump 145 Body Bump Paint

19 Scares And Bruises 146 Scars 147 Bruises

20 Exporting And Final Details 148 Export Maps 149 Subsurface Masks 150 Temporary Pose 151 Exporting Displacment 152 Bonus Track 153 Thank you

[Cgcircuit] Realistic 3D Character with Zbrush.7z.001 [Cgcircuit] Realistic 3D Character with Zbrush.7z.002 [Cgcircuit] Realistic 3D Character with Zbrush.7z.003 [Cgcircuit] Realistic 3D Character with Zbrush.7z.004 [Cgcircuit] Realistic 3D Character with Zbrush_Subtitles.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!