Release date:2022, July

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.

01 – Introduction 01 – Create high-quality 3D models and animations with Maya 02 – Maya 2023 system requirements 03 – Make the most of the exercise files 04 – Configuring Maya

02 – 1. The Maya Interface 01 – Overview of the Maya interface 02 – Working with files and Maya projects 03 – Navigation in Maya 04 – Configuring viewports 05 – Using the hotbox and marking menus 06 – Configuring workspaces

03 – 2. Selecting and Manipulating Objects 01 – Selecting objects 02 – Using the Move tool 03 – Rotating and scaling 04 – Manipulating pivots 05 – Duplicating objects 06 – Understanding the Channel Box 07 – Working with the Attribute editor

04 – 3. Organizing Maya Scenes 01 – Working with the Outliner 02 – Creating hierarchies 03 – Grouping objects 04 – Creating layers 05 – Hiding and showing objects

05 – 4. Creating Polygonal Models 01 – Creating polygonal objects 02 – Selecting polygonal components 03 – Using the Modeling Toolkit 04 – Component tags 05 – Using brush tools to sculpt meshes

06 – 5. Modeling Polygonal Meshes 01 – Setting up reference 02 – Modeling against reference 03 – Using the Extrude tools 04 – Working with edge loops 05 – Combine and Separate 06 – Object History

07 – 6. Additional Modeling Techniques 01 – Object deformers 02 – Mirroring and merging components 03 – Smoothing surfaces 04 – Working with subdivision surfaces 05 – Boolean tools

08 – 7. Working with Curves 01 – Creating curves 02 – Modifying curves 03 – Extruding along a path

09 – 8. Creating Materials 01 – Basics of Maya rendering 02 – Standard surface materials 03 – Opacity and refraction 04 – Creating and applying maps 05 – Using bitmaps as texture 06 – Working with the Hypershade window

10 – 9. Applying Materials and Textures 01 – Apply multiple materials to objects 02 – UV mapping polygonal objects 03 – Understanding the UV Editor 04 – Fine tuning UVs

11 – 10. Rendering in Arnold 01 – Render settings 02 – Add and control light 03 – Arnold light types 04 – Image-based lightning and skydomes 05 – Using objects and lights 06 – Adding cameras 07 – Adding depth of field in Arnold 08 – Creating motion blur in Arnold 09 – Render view and final output

12 – 11. Animating in Maya 01 – Understanding the animation interface 02 – Animating objects using Set Key 03 – Modifying keys on the timeline 04 – Modifying keys in the Graph Editor 05 – Creating animation cycles 06 – Animating objects along spline paths 07 – Ghosting animation

13 – Conclusion 01 – Conclusion

[Lynda] Maya 2023 Essential Training.7z [Lynda] Maya 2023 Essential Training_Subtitles.7z

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