语言:英语|文件大小:284兆字节

阿诺德是一种先进的蒙特卡罗光线跟踪渲染器,为满足特征长度动画和视觉效果的需求而构建。阿诺德最初是与索尼影业图像工作室共同开发的,现在是他们的主要渲染器,在全球300多个工作室使用,包括ILM、框架商店、MPC、磨坊和数码影业。阿诺德是几十部电影的主要渲染器,从《怪物屋》和《多云有机会》、《丸子》到《环太平洋》和《地心引力》。它可以作为独立的渲染器在Linux、Windows和Mac OS X上使用,并且可以通过Maya、Softimage、Houdini和Katana的插件访问。

特征
-与C4D无缝集成:对象(实例、克隆体、变形器、生成器)、MoGraph几何体、头发和样条线。
-支持原生粒子和思维粒子。
-所有阿诺德插件中最快的交互式渲染(IPR),允许快速预览参数更改,而不会中断您的工作。
Arnold Shading Network Editor,基于节点的材质编辑器。
-着色器和实用程序的综合列表,包括顶点贴图和每面材质。
-使用OpenVDB进行体绘制。
-使用阿诺德程序节点延迟几何图形的渲染时间生成。
-原生线性工作流程。
-团队渲染,包括单帧分布式渲染。
-支持第三方插件,如X粒子和湍流FD。

系统需求
-4D电影院S24.035及以上
– X光粒子
– xpTrail和爆炸FX支持要求最低X粒子4.0构建895
– Windows 10或更高版本,带有Visual Studio 2019可再发行版。
-CPU需要支持SSE4.1指令集。
– GPU渲染仅在Windows和Linux上工作,需要安培、图灵、伏特、帕斯卡或麦克斯韦架构的NVIDIA GPU。我们建议在Linux上使用460.39或更高版本的驱动程序,在Windows上使用461.40 (Quadro)、461.40 (GeForce)或更高版本的驱动程序。有关更多信息,请参见阿诺德GPU入门。
-Optix denoiser要求NVidia GPU具有CUDA计算能力5.0及以上。

Languages: English | File Size: 284 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Features
– Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
– Support for both native particles and Thinking Particles.
– The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
– Arnold Shading Network Editor, a node-based material editor.
– A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
– Volume rendering with OpenVDB.
– Deferred, render time generation of geometry with the Arnold procedural node.
– Native linear workflow.
– Team Render, including single-frame distributed rendering.
– Support for third party plugins like X-Particles and Turbulence FD.

System Requirements
– Cinema 4D S24.035 and above
– X-Particles
– xpTrail and Explosia FX support requires minimum X-Particles 4.0 build 895
– Windows 10 or later, with the Visual Studio 2019 redistributable.
– CPUs need to support the SSE4.1 instruction set.
– GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
– Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above.

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