经过8年的持续开发,RayFire证明了其生产效率。

数百名自由职业者、学生、游戏工作室、VFX公司和工程公司认为RayFire是一个必须拥有的插件。

RayFire是为艺术家和艺术家开发的,我们知道如何使工作流易于学习和直观使用,但仍然提供高效率。
观看一个小时的视频教程就足以开始在您的项目中使用RayFire。

文件大小:132 MB

特征表

通过RayFire用户界面提供的Bullet和Nvidia PhysX支持允许您创建刚体模拟,在模拟过程中通过力、空间扭曲和鼠标光标影响对象。
交互式拆除系统。创建动力学模拟,并在模拟过程中根据对象的材料和碰撞强度来拆除对象。在适当的碰撞强度下,每个碎片都可以被进一步摧毁。
粉碎修改器。基于四面体的损伤和碎裂。
沃罗诺伊修改器。交互式实时Voronoi粉碎修改器。
砖块修改器。允许快速将几何体分割成砖块或石头。
缓存对象。允许在单个文件中缓存几何体和动画,以将其存储在场景之外。
跟踪对象。图像追踪到碎片。
群集修改器。将简单的片段分组为更复杂的簇。
炸弹助手。允许你制造各种爆炸。
碎片类型。不规则,统一,Voronoi,木材碎片,径向,砖块碎片类型。能够用鼠标在你的物体上画切口。
粗糙修改器。为简单几何体添加细节,使其更加真实。
切片修改器。具有您可能需要的所有功能的高级切片修改器。
裂缝修改器。折射物体内部的动画3D裂缝。
体素修改器。使用几何体体积创建体素。
粒子流支持。在粒子死亡时生成几何体对象,并动态地继续它们的动画。
按形状分割。允许使用形状作为模板来分割对象。

For 8 years of ongoing development RayFire proves its production efficiency.

Hundreds of Freelancers, Students, Game Studios, VFX Houses, and Engineering companies consider RayFire as a Must Have plugin.

RayFire is developing for Artists and by Artists, we know how to make workflow Easy to learn and Intuitive to use but still provide High Efficiency.
It will be enough to watch one hour of video tutorials to start using RayFire in your projects.

Feature List

Bullet and Nvidia PhysX support via RayFire user interface allows You to create Rigid Body simulations, affect objects during simulation by Forces, Space Warps, and Mouse Cursor.
Interactive Demolition System. Creates dynamic simulation and demolishes objects accordingly to their material and collision strength during simulation. Each fragment can be demolished further with the proper amount of collision strength.
Shatter modifier. Tetrahedron-based damaging and fragmentation.
Voronoi modifier. Interactive real-time Voronoi shatter modifier.
Bricks modifier. Allows to quickly fragment geometry to Bricks or Stones.
Cache object. Allows to cache geometry and animation in a single file to store it outside of the scene.
Trace object. Image tracing to fragments.
Clusters modifier. Groups simple fragments into more complex clusters.
Bomb helper. Allows You to create all kinds of explosions.
Fragmentation types. Irregular, Uniform, Voronoi, Wood splinters, Radial, Bricks fragmentation types. Ability to draw cuts over your objects by mouse.
Asperity modifier. Adds detalization to simple geometry and makes them much more realistic.
Slice modifier. Advanced Slice modifier with all features You may need.
Cracks modifier. Animated 3D Cracks inside refractive object.
Voxels modifier. Creates voxels using geometry volume.
Particle Flow support. Generates geometry objects on particle death and dynamically continues their animation.
Fragmentation by Shapes. Allows to use Shapes as stencils to fragment objects.

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