三维场景模型中纹理材质合理优化解决方案 FlippedNormals – Trim Sheets for Game Artists

三维场景模型中纹理材质合理优化解决方案 FlippedNormals – Trim Sheets for Game Artists Blender教程-第1张
时长4h 30m 1920X1080 MP4 教程大小:2.03G 语言:英语+机译中文字幕

标题:翻转法线-游戏艺术家的修剪表
信息:
学习“什么,为什么和如何”的装饰表,让你开始快速开发作为工作室环境艺术家的高质量环境资产!在这4.5小时的课程中,您将从介绍修剪表的概念,到捕捉已完成环境资产的高质量渲染,以及其间的整个管道!
环境艺术家必备

熟悉什么是装饰片,以及它们对环境艺术家的工具包来说是多么强大的工具。您将学习何时使用修剪表,以及如何正确地构建和展开资源以利用这些纹理资源。
程序自由

程序性将是本系列的一个大主题,允许我们利用物质设计器中定制参数化材料的力量。通过开发具有程序灵活性的装饰表,我们将有效地为无限的可重用性打开我们的设计,进一步扩展我们资产的用例和我们作为环境艺术家的足智多谋。
你的教练

查理·楚克是一个自由游戏艺术家,独立开发者,教程制作者,总的来说是一个好奇的人。在为一些独立开发人员工作后,他已经能够接触游戏开发中的大多数角色,他也喜欢在他的YouTube频道“了解”上以各种格式细分游戏。
技能水平

本教程系列被视为中级课程。虽然不是必需的,但建议观众已经熟悉物质设计器中的建模、紫外线展开和基本材料创建,以便能够毫无困难地自信地跟随。
使用任何3D软件

你可以在任何3D软件中跟随!虽然Blender在这个修剪表教程系列中被使用,但是这些概念是完全软件不可知的。你可以跟随使用Blender,maya,C4D,3ds Max, Houdini和更多!

教程目录:
01 什么是装饰板
02 环境资产建模
03 修剪表预规划
04 砖块材料
05 岩石材料
06 修剪图案材料
07 窗口材料
08 材料导出
09 壁纸展开_1
10 壁纸展开_2
11 材料变更
12 渲染时间
软件 Blender,Substance Designer

Duration 4h 30m MP4

Title: FlippedNormals – Trim Sheets for Game Artists
Info:
Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!
Essential for Environmental Artists

Familiarise yourself with what trim sheets are, and just how much of a powerful tool they become to an Environment Artist’s toolkit. You will learn when to use trim sheets and how to properly build and unwrap your assets to utilize these texture resources.
Procedural Freedom

Procedurality will be a big topic in this series, allowing us to harness the power of custom parametric materials within Substance Designer. By developing our trim sheets with procedural flexibility in mind, we will effectively open up our designs for endless reusability, further expanding the use-cases of our assets and our resourcefulness as an Environment Artist.
Your Instructor

Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development, which he also likes to breakdown in various formats on his YouTube channel “Get Learnt”.
Skill Level

This tutorial series is considered an intermediate level course. While not essential, it is recommended that the viewer already be familiar with modeling, UV unwrapping and basic material creation within Substance Designer to be able to confidently follow along with no difficulty.
Use Any 3D Software

You can follow along in any 3D software! While Blender is used in this Trim Sheets tutorial series, the concepts are completely software agnostic. You can follow using Blender, Maya, Cinema 4D, 3ds Max, Houdini and more!

Software Blender, Substance Designer

01_WhatAreTrimSheets
02_EnvironmentAssetModeling
03_TrimSheetPrePlanning
04_BrickMaterial
05_RockMaterial
06_TrimPatternMaterial
07_WindowMaterial
08_MaterialExport
09_WallUnwrapping_1
10_WallUnwrapping_2
11_MaterialAlteration
12_RenderTime

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【三维场景模型中纹理材质合理优化解决方案 FlippedNormals – Trim Sheets for Game Artists】