本课程旨在帮助初学者和中级用户掌握ZBrush 2024,通过19个小时的全面演示涵盖雕刻、建模和纹理处理等内容。Cinesite艺术部门负责人Madeleine Scott-Spencer结合在《霍比特人三部曲》《环太平洋2》和《猎魔人系列》等影片中的经验,分享了在专业视觉特效领域的日常使用方法。课程内容包括硬表面道具的雕刻、布料与服装元素的创作、纹理投影、手绘生物皮肤、人物姿势以及多种渲染方法。培训包含46个章节,提供了ZBrush多种工具的全面基础,辅以可下载示例文件,便于学员在家跟随学习。工作坊从基础雕刻开始,引导学员逐步创建细致的全身生物雕刻,并强调如何运用工具创造逼真、细腻的人体形态。

课程时长:18.5小时 1920X1080 mp4 语言:英语+中英文字幕 含课程文件

Whether you’re an absolute beginner or an intermediate ZBrush user, this workshop will guide you through 19 comprehensive hours of demonstration to help you master ZBrush 2024. No previous 3D experience is required to complete this workshop, and you can expect to finish the tutorial with a strong intermediate grasp of ZBrush as a sculpting, modeling, and texturing tool.

Madeleine Scott-Spencer, Head of Department Assets and Art Department at Cinesite, draws from her experiences using ZBrush in film pipelines such as The Hobbit Trilogy, Pacific Rim 2 and The Witcher series to share methods she uses every day in the professional VFX sphere. Topics covered include sculpting, modeling hard-surface props, creating cloth and costume elements, texturing with projections, hand-painting creature skins, posing figures, and rendering using multiple methods in ZBrush.

Many tools and techniques are explored over 46 chapters, providing a comprehensive foundation in the wide array of ZBrush’s multifaceted toolset. The workshop is complemented by many helpful downloadable files to allow you to follow along with the examples at home.

This detailed workshop opens with a quickstart sculpting tutorial where Maddie lays the groundwork for basic navigation and sculpting by blocking a Goblin bust using Dynamesh. Throughout subsequent chapters, she revisits this creature to create a full-body creature sculpt with fine details, including wrinkles and pores.

Throughout the chapters, you’ll examine not only how to sculpt in ZBrush but also how to use the tools to create realistic, nuanced, and compelling anatomical forms. It is always important to Maddie, as a ZBrush teacher of 19 years, to communicate not only the basics of the tools but also how to begin using them to bring your visions to life in the most compelling ways.

课程目录:

00 – 预览
01 – 快速入门:哥布林雕像 – 第1部分
02 – 快速入门:哥布林雕像 – 第2部分
03 – 解密界面
04 – 自定义界面
05 – 变换工具
06 – 遮罩工具
07 – 刀片切割与修整刷
08 – 对称工具
09 – 子工具
10 – 使用 Stager
11 – 多边形组
12 – 使用图层
13 – 撤销历史
14 – 刷子基础
15 – Imm 刷子
16 – 3D Alpha 和 VDM 刷子
17 – 为哥布林添加身体
18 – 精细化哥布林雕塑
19 – 子细分与动态网格
20 – Sculptris Pro 模式
21 – 变换工具变形器深入解析
22 – 使用 Z 球
23 – 创建翅膀和膜
24 – 使用变换大师摆姿势
25 – 代理姿势与锚点刷
26 – 服装 – 创建盔甲和链甲
27 – 布料动态
28 – 用 Fibermesh 制作头发
29 – 硬表面建模器入门
30 – 硬表面布尔运算入门
31 – 标志拨号和天线
32 – 使用 Nanomesh 实例化几何体
33 – 哥布林细节:毛孔与皱纹
34 – 使用 Polypaint 进行纹理绘制入门
35 – 用 Polypaint 绘制生物
36 – 使用 Polypaint 投影照片参考
37 – 使用调整颜色工具
38 – 使用 Zcolor 插件
39 – Zremesher 与重拓扑
40 – 使用 UV Master 创建 UV
41 – 从 Zbrush 渲染转盘动画
42 – 使用 Lightcaps 和 BPR 渲染
43 – 颜色、法线与位移贴图
44 – 3D 打印的简化
45 – 高清细分级别
46 – 结论 – 最终哥布林

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