游戏生物创造初学者指南 Beginner’s Guide to Creature Creation for Games

持续时间:31h 54m |视频:.MP4 1920×1080,30 fps(r)|音频:AAC,48000Hz,2ch |大小:26.1gb
体裁:电子教学|语言:英语
学习完整的管道,以创建一个完整的纹理字符准备虚幻引擎4。
你将学到什么
雕刻
再拓扑
PBR变形
使用虚幻引擎渲染4
要求
你需要有Maya, Substance Painter, UE4, Zbrush, Marmoset toolbag and Photoshop才能跟上课程。
说明
你是一个初学者,想从头开始创建一个游戏角色并将其应用到游戏引擎中吗?
如果是这样的话,我欢迎你来到Nextut Education的Begginers游戏生物创造指南。
讲师:我叫亚伯拉罕·莱尔,我是3D艺术家和制作人,在这个行业有8年的经验。目前,我领导自己的工作室Critical Hit,在那里我们为娱乐行业设计和制作项目。
最后你能做什么:在本课程结束时,你将能够从一个概念中重新创建一个3D角色。你将了解所有必要的步骤,以创建解剖,道具,动画准备地形,紫外线,纹理和材料所需的最终专业外观虚幻引擎4。
在本课程中,我们将涵盖:
玛雅模型
Zbrush雕刻
解剖
再拓扑
UV映射
纹理
使用虚幻引擎渲染4
电影灯光
后期制作
我将从教你玛雅和兹布拉什的基础知识开始这门课。然后我们将跳转到创建我们的高保利角色,以及所有的道具和武器。然后我们将跳转到Maya,并重新拓扑一切,以满足游戏引擎指南。在那之后,我们将使用我最喜欢的几种技巧,在substance painter中为我们的角色添加纹理。最后,我们将使用虚幻引擎4创建一个小场景,我们将添加一些电影照明到我们的项目。
谁应该注册:我设计了这个课程的初学者和艺术家谁想学习完整的管道,我们使用创建一个游戏角色。不过,如果你已经知道基本知识,我相信你可以学到很多有用的技巧和技巧。在本课程中,我将使用Maya、Zbrush、Substance Painter、Photoshop和Unreal Engine 4,因此请确保所有这些都安装正确。
本课程的对象:
我为初学者和艺术家设计了这门课程,他们想学习我们用来创建游戏角色的完整管道。

Duration: 31h 54m | Video: .MP4 1920×1080, 30 fps(r) | Audio: AAC, 48000Hz, 2ch | Size: 26.1 GB
Genre: eLearning | Language: English

Learn the complete pipeline to create a fully textured character ready for Unreal Engine 4.

What you’ll learn
Sculpting
Retopology
PBR Texturing
Rendering with Unreal Engine 4

Requirements
You need to have Maya, Substance Painter, UE4, Zbrush, Marmoset toolbag and Photoshop in order to follow along with the course.
Description
Are you a beginner and want to create a game character from scratch and take that to a game engine ?

If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.

Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.

What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.

In this Course, we will be covering:
Maya Modelling
Zbrush Sculpting
Anatomy
Retopology
UV Mapping
Texturing
Rendering with Unreal Engine 4
Cinematic Lighting
Post Production

I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.

Who should enroll : I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.

Who this course is for:
I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.

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